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Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

2015

Theses/Dissertations

Clemson University

Articles 1 - 4 of 4

Full-Text Articles in Art and Design

Ocean Surface Shader, Kara Lauren Gundersen Dec 2015

Ocean Surface Shader, Kara Lauren Gundersen

All Theses

The Renderman Layered Ocean Shader (RLOS) is a RenderMan displacement shader that makes it easier and more efficient to generate realistic oceans. The shader implements a Fast Fourier Transform (FFT) wave algorithm to generate tileable ocean surface displacements. These displacement layers can be added to other displacement layers to increase surface detail. The RLOS can optionally generate multiple layers with editable parameters so that it is possible to create extended ocean surfaces that can be viewed up close. The result is demonstrated with an animated time-lapse.


The Design, Implementation, And Incorporation Of "Hack And Slash"  Animation Into The Unreal Development Kit, Christopher Thomas Dec 2015

The Design, Implementation, And Incorporation Of "Hack And Slash"  Animation Into The Unreal Development Kit, Christopher Thomas

All Theses

In this thesis, we investigate the incorporation of 'hack and slash' game play animations into a first person shooter game engine, the UDK 4. We create the animations using the Maya modeling tool and we describe our approach to incorporating these animations into UDK 4 and create an appropriate control scheme to play these animations in a 'hack and slash' game environment.


Artist-Oriented Surfacing Workflow, Virginia Bailey Nearing May 2015

Artist-Oriented Surfacing Workflow, Virginia Bailey Nearing

All Theses

Surfacing is the art of creating materials for digital objects, and it is an incredible technical and artistic challenge. Creating materials and textures for 3D meshes involves managing potentially hundreds of image files, moving data between multiple software packages, and building shaders that will work consistently through a digital production hierarchy. All while attempting to create a piece of art that will tell a story of what an object is, how it was made, and where it has been. Balancing these technical and artistic components is an extraordinary challenge, and it is easy for an artist to get overwhelmed or …


Finite Perceptions, Hilary Erin Siber May 2015

Finite Perceptions, Hilary Erin Siber

All Theses

I perceive that our world is ever-changing. I believe that as humans, we are not static creatures, but complex beings living in a complex, beautiful and broken world. External factors influence and engage our self-construction. Cerebral and emotional components operate in conjunction with the physical aspects of our humanity. Unmet expectations surface. Unforeseen conflicts arise. Life is not as we think we see it. One small shift in a vantage point can easily undo the very ground underneath our feet, fragmenting our own history of understanding. And while these fragments pierce us deeply, they are the pieces used to reconstitute …