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Articles 1 - 6 of 6
Full-Text Articles in Art and Design
Charles R. Garoian: Exploring The In-Between, Leda Cempellin
Charles R. Garoian: Exploring The In-Between, Leda Cempellin
School of Design Faculty Publications
No abstract provided.
From Long-Distance To No Distance: Performance-Based Long-Distance Education In Art And Design, Bo Gao
From Long-Distance To No Distance: Performance-Based Long-Distance Education In Art And Design, Bo Gao
Learn X Design Conference Series
This paper is to introduce an enhanced teaching and learning experience, which brings people in different location to act in the same spectacle, a real-time building together rather than only verbal communications in front of the screen. The “e(ating) meeting – Project of the VISIT 2012” is a teaching project undertaken in the year 2010~2013, and is a cross-cultural long-distance learning and collaboration experiments between two international universities. The objectives of this collaborative project are to develop and experiment new teaching approaches and tools through an intercultural and interactive platform in art and design. This paper unfolds the process and …
Projection Based Design: A Collection Of Acquired Knowledge, Max Brown
Projection Based Design: A Collection Of Acquired Knowledge, Max Brown
Liberal Arts and Engineering Studies
The application of new technology in a classic medium, such as theatre, can be a strong force in creating a unique experience for both the audience and the designer. At first, introducing new media techniques may seem like a novelty and easily dismissed as a gimmick. The fact is the modern audience is more familiar with information displayed in video format and will find projected video elements implemented into the scenic design as another way to access the story the performers on stage are trying to convey. It is our duty as designers to utilize every tool at our disposal …
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Francisco Gerardo Toledo Ramírez
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …
The Unstable Ground Of Low Hierarchies, Joshua Dinsmore
The Unstable Ground Of Low Hierarchies, Joshua Dinsmore
The STEAM Journal
Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.
Living Between Two Worlds: Conflict, Investigation And The Change, Noura Abdulhameed Shuqair
Living Between Two Worlds: Conflict, Investigation And The Change, Noura Abdulhameed Shuqair
Electronic Theses and Dissertations
Beginning with my exploration of art as an aesthetic object, this paper shows the growth of my work and concept. Through my practice, I have been able to understand the contradictions in my traditional society and western modernity. It has helped me grapple with my own beliefs, and begin to confront those I don't agree with.