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Technological University Dublin

Design education

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Full-Text Articles in Art and Design

Sustainable Product Design Education Through An Appreciation Of The Low-Tech, Ceri Almrott Sep 2023

Sustainable Product Design Education Through An Appreciation Of The Low-Tech, Ceri Almrott

Conference papers

The paper presents a case study on the implementation of Low-Tech development model to teach sustainability in design-led programmes. The author argues that sustainability education should include not only the technical aspects of sustainability theory but also the underlying social aspects. The low-tech approach fits well in design-led modules since it encourages students to consider appropriate technological solutions for design projects while focusing on user behaviour to develop articulate solutions. The study explores the pedagogical approach of the content used to teach the design module and introduces a low-tech design workshop to aid students in implementing learning. The results of …


Re-Evaluating Learning Environments To Nurture Studio Culture, Ceri Almrott Sep 2022

Re-Evaluating Learning Environments To Nurture Studio Culture, Ceri Almrott

Conference papers

Following the COVID-19 pandemic and the resultant remote teaching that lockdown enforced the requirements and suitability of physical learning spaces such as studios can be questioned. This paper seeks to understand the requirements of students in this decade of their physical studio spaces. Using focus groups, surveys and user feedback activities students on the Product Design programme were asked to evaluate the studio spaces within the university as they returned to on-campus learning and provide qualitative feedback on their experiences.

It was found students still require physical studios that allow them to undertake their design work and utilise tools and …


Towards A Model Of The Design Process For Games, John Healy, Charlie Cullen Jan 2022

Towards A Model Of The Design Process For Games, John Healy, Charlie Cullen

Conference Papers

In this paper, we present an approach to studying the game design process by drawing upon general models of design to support research into the process of game design. Several general models of design exist to consider the processes through which designers work. Many of these fit within a structure of analysis, synthesis and evaluation that was first proposed by Christopher Jones in 1963 and later adapted by Bryan Lawson to account for the messy nature of design and the undertaking of these activities while negotiating between problem and solution. This paper proposes the adaptation of Lawson’s model of design …


Systems In Play: Simon Nicholson's Design 12 Course, University Of California, Berkeley, 1966, Tim Stott Jan 2019

Systems In Play: Simon Nicholson's Design 12 Course, University Of California, Berkeley, 1966, Tim Stott

Articles

In 1966, British artist, designer and educator Simon Nicholson (1934–1990) offered a lower division course, Design 12, at the College of Environmental Design, UC Berkeley. Controversially, Nicholson promoted play as the principal method of design and invited children to assess students’ projects on the Berkeley campus and in local schools, parks, playgrounds and hospitals. This article presents Design 12 as an important example of environmental design pedagogy in the USA, which uniquely attempted to synthesize British post-war constructivism with ‘design science’ and adventure play. The result was a course that placed play at the centre of design pedagogy, where it …