Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Architecture (2)
- Engineering (2)
- Interactive Arts (2)
- Interdisciplinary Arts and Media (2)
- Interior Architecture (2)
-
- Art Practice (1)
- Civil and Environmental Engineering (1)
- Construction Engineering and Management (1)
- Curriculum and Instruction (1)
- Digital Humanities (1)
- Education (1)
- Educational Methods (1)
- Electrical and Computer Engineering (1)
- Electrical and Electronics (1)
- Engineering Education (1)
- Fine Arts (1)
- Higher Education (1)
- Industrial and Product Design (1)
- Scholarship of Teaching and Learning (1)
- Keyword
-
- Algorithmic studies (1)
- Analysis of dyslexia definitions (1)
- Assistive Technologies (1)
- Behaviourism (1)
- Cognitivism (1)
-
- Constructivism (1)
- Data (1)
- Definitions on dyslexia (1)
- Design Practice (1)
- Design for inclusion · Active assisted living · IoT · Smart environment · Assistive technologies · Universal design · Human factors · Ergonomics (1)
- Design fundamentals (1)
- Dyslexia awareness (1)
- Dyslexia organisations and policies (1)
- Dyslexic strengths (1)
- Human Factors (1)
- Inclusive classrooms (1)
- Inclusive education (1)
- Interior design (1)
- Internet of Things (1)
- Lateral thinking (1)
- Learning theories (1)
- Multi sensory approach (1)
- Non-linear thinkers (1)
- Planned Obsolescence (1)
- Psychogeography (1)
- Semi structured interviews (1)
- Situationist international (1)
- Social constructivism (1)
- Specific learning difficulty (1)
- Student voice (1)
- Publication
Articles 1 - 6 of 6
Full-Text Articles in Art and Design
How Things Grow: Gabriel Orozco’S Samurai Tree: Invariants (2005), Tim Stott
How Things Grow: Gabriel Orozco’S Samurai Tree: Invariants (2005), Tim Stott
Articles
No abstract provided.
Design And Planned Obsolescence. Theories And Approaches For Designing Enabling Technologies, Matteo Zallio, Damon Berry
Design And Planned Obsolescence. Theories And Approaches For Designing Enabling Technologies, Matteo Zallio, Damon Berry
Articles
We are currently living in a decade where smart objects and Internet of Things (IoT)-based devices are becoming part of daily life in different contexts. This research seeks to investigate and verify, by using a formal literature review methodology, the most visible aspects of technological development, within the Industry 4.0 and IoT scenario, in relation to the theories of the so called “Planned Obsolescence”.
This study covers a defined number of works on Design theories and practices on how to face the issue of built-in obsolescence of devices in the era of the Connected Devices. The majority of the works …
Iot Based Recipes For Enabling Senior Citizens: Stakeholders Views On How Integration Of Iot And Web Services Can Enhance Well-Being And Inclusion Of Older People, Matteo Zallio, Damon Berry, John Mcgrory
Iot Based Recipes For Enabling Senior Citizens: Stakeholders Views On How Integration Of Iot And Web Services Can Enhance Well-Being And Inclusion Of Older People, Matteo Zallio, Damon Berry, John Mcgrory
Conference papers
The main body of research clearly highlights the world’s population is rapidly expanding. When this fact is combined with the increase in life longevity due to medical and social advances it alters the demographic balance in relation to age. Hence, the number of people aged 65 and over is constantly increasing. The potential of Smart Technologies and IoT-based devices to improve health has increased rapidly in the last few years and users are now in a position to contribute to the development of the interaction process and need to be properly trained on benefits of using new technologies. IFTTT (If …
Delivering Design Fundamentals Using Relevant Learning Theories In The Delivery Of An Interior Design Project At Third Level, Tracey Dalton
Delivering Design Fundamentals Using Relevant Learning Theories In The Delivery Of An Interior Design Project At Third Level, Tracey Dalton
Articles
This is a reflection on teaching practice, focussing on design process in a BA Honours in Design – Interior and Furniture, in Dublin Institute of Technology (DIT). An intrinsic case study approach (Stake 1995) was taken for this research, which focussed on the use of the learning theories in the delivery of an undergraduate interior design project brief. A third year commercial office design project has been used to assess teaching and learning styles. This article will show that, in terms of delivery, in a typical third level interior design project in DIT, the process incorporates all of the learning …
“That’S Where Dyslexia Doesn’T Matter Anymore When You’Re Doing Creative Stuff”: A Case Study On The Experiences Of Learning With Dyslexia On The Visual Merchandising And Display Degree Programme In Dit., Michelle Lalor
Academic Articles
This research focuses on how students with dyslexia experience and manage their situation on the BA Visual Merchandising and Display (VM&D) programme in the Dublin Institute of Technology (DIT). Dyslexia is an issue of growing importance for higher education with increasing numbers disclosing a specific learning difficulty. Under Irish law, Higher Education Institutes are legally responsible for providing an inclusive and accommodated environment for students learning with disabilities. One in every ten students in higher education is learning with dyslexia. Despite a lot of research on the effects of dyslexia, there is limited research on students’ feelings and experiences in …
Walking Code, Conor Mcgarrigle
Walking Code, Conor Mcgarrigle
Articles
This paper describes an early stage research project that seeks to apply Situationist concepts of psychogeography to urban walking as artistic and activist practice. The project seeks to ultimately create a syntax that can be used to describe and codify the subjective spatial practice of walking in the city. This process is a conceptual and discursive exercise to generate new knowledge about urban space as embodied data space that seeks to create a practical open framework that can be deployed to algorithmically generate walking experiences tailored toward specific desires and activities.
This will be achieved through the development of algorithmic …