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Full-Text Articles in Art and Design

Virtual Dissection Of White Matter Tracts In A Human Brain Using Applied Game Design And Virtual Reality Imaging, Basil Lim, Anurag Nasa, Nicola Carswell, Elena Roman, Malia Kissner, Darren W. Roddy, Veronika O'Keane, James Carswell Aug 2019

Virtual Dissection Of White Matter Tracts In A Human Brain Using Applied Game Design And Virtual Reality Imaging, Basil Lim, Anurag Nasa, Nicola Carswell, Elena Roman, Malia Kissner, Darren W. Roddy, Veronika O'Keane, James Carswell

Other

Visualisation of neural tracts in the human brain has previously been accomplished using two dimensional (2D) representational formats. In most cases, pre-operative visualisation is through the medium of 2D MRI image slices, representing coordinates in the brain through a combination of axial, sagittal, and coronal orthographic viewpoints. Software such as ExploreDTI can visualise off-axis viewpoints, however this method is limited to 2.5D image representations. The use of such 2D representations can require significant training in order to contextualise real-world 3D positions and accurately locate and identify neural tract pathways in the brain. Utilising anonymised tract data and advanced neuroimaging technologies …


Jack - Height Adjustable Office Desk Mechanism, John Walsh Dec 2010

Jack - Height Adjustable Office Desk Mechanism, John Walsh

Other

This mechanism was developed out of the increasing requirement for individual users to be able to adjust the height of their desk to an ergonomically correct position for their physicality. Sitting at a standard height desk (usually 720-740mm) for long durations has been linked to health problems, including back and posture problems and DVT, for those who fall either side of the average user in terms of anthropometric height range. A typical problem with "systems furniture" which is widely installed in most corporate open-plan offices is that components are "shared" for cost, functionality and aesthetic purposes. Typically, this means that …