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Full-Text Articles in Art and Design

Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill Jul 2022

Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill

STEM Guitar Project’s BBT Acoustic Kit

This electronic document file set consists of an overview presentation (PDF-formatted) file and companion video (MP4) and CADD files (DWG & DXF) for laser cutting the ETSU-developed alternate top bracing designs and marking templates for the STEM Guitar Project’s BBT (OM-sized) standard acoustic guitar kit. The three (3) alternative BBT top bracing designs in this release are
(a) a one-piece base for the standard kit's (Martin-style) bracing,
(b) 277 Ladder-style bracing, and
(c) an X-braced fan-style bracing similar to traditional European or so-called 'classical' acoustic guitars.

The CADD data set for each of the three (3) top bracing designs includes …


Bbt Side Mold Assy, Bill Hemphill Jun 2022

Bbt Side Mold Assy, Bill Hemphill

STEM Guitar Project’s BBT Acoustic Kit

This electronic document file set covers the design and fabrication information of the ETSU Guitar Building Project’s BBT (OM-sized) Side Mold Assy for use with the STEM Guitar Project’s standard acoustic guitar kit. The extended 'as built' data set contains an overview file and companion video, the 'parent' CADD drawing, CADD data for laser etching and cutting a drill &/or layout template, CADD drawings in AutoCAD .DWG and .DXF R12 formats of the centerline tool paths for creating the mold assembly pieces on an AXYZ CNC router, and support documentation for CAM applications including router bit specifications, feeds, speed, multi-pass …


Utilizing Vr For Manufacturing Learning And Training, Jetrin Wichienwidhtaya Apr 2021

Utilizing Vr For Manufacturing Learning And Training, Jetrin Wichienwidhtaya

WWU Honors College Senior Projects

This paper looks into the world of virtual reality as seen from the manufacturing point of view, specifically inside manufacturing education. Virtual reality is growing within many industries including manufacturing and is a key piece in Industry 4.0. Every year, the capabilities of virtual reality grow as the resolution of screens progresses to the point where it can simulate near-perfect depictions of reality as processing power continues to grow. This opens a massive amount of potential into things like training. Especially in the current environment where learning virtually has become the norm, being able to have hands-on experience can help …


A Comprehensive Analysis Of Balance, Symmetry, And Center Of Mass In The Gait Cycle Of Transfemoral Amputees, Kayla T. Etienne Jul 2020

A Comprehensive Analysis Of Balance, Symmetry, And Center Of Mass In The Gait Cycle Of Transfemoral Amputees, Kayla T. Etienne

FIU Electronic Theses and Dissertations

The purpose of this thesis is to create a framework that assists in the transfemoral prosthesis fitting process by calculating balance and symmetry to quantify patient comfort with an understanding of bipedal locomotion and human anatomy. Three different software applications were used to compare (1) the body position during gait cycle, (2) the natural and amputee anatomies, (3) the natural and prosthetic legs, and (4) the equilibrium and torque movements of the hip, knee, and ankle joints. Models were created in Maya for analysis in Solidworks and MEL code evaluation with MatLab. The MatLab code tested combinations of joint degrees …


Finding Balance In Generative Product Design, Alex Lobos Aug 2018

Finding Balance In Generative Product Design, Alex Lobos

Presentations and other scholarship

Generative design develops complex forms and structures similar to those found in nature, taking advantage of automated tasks and high-scale computing power. This approach benefits designers in the creation systems that are efficient, resilient and visually engaging. These systems follow specific rules for form generation and meet clear design goals in terms of shape, strength, mass, and other physical attributes.

There is a large number of methods for creating generative systems, based on establishing desired outcomes and behaviors for how components relate to each other. Examples of methods include L-Systems, Shape Grammars, Swarm Intelligence, Form Optimization, Lattice Design, and many …


Design Prototyping Methods: State Of The Art In Strategies, Techniques, And Guidelines, Bradley Camburn, Vimal Viswanathan, Julie Linsey, David Anderson, Daniel Jensen, Richard Crawford, Kevin Otto, Kristin Wood Jan 2017

Design Prototyping Methods: State Of The Art In Strategies, Techniques, And Guidelines, Bradley Camburn, Vimal Viswanathan, Julie Linsey, David Anderson, Daniel Jensen, Richard Crawford, Kevin Otto, Kristin Wood

Faculty Publications, Mechanical Engineering

Prototyping is interwoven with nearly all product, service, and systems development efforts. A prototype is a pre-production representation of some aspect of a concept or final design. Prototyping often predetermines a large portion of resource deployment in development and influences design project success. This review surveys literature sources in engineering, management, design science, and architecture. The study is focused around design prototyping for early stage design. Insights are synthesized from critical review of the literature: key objectives of prototyping, critical review of major techniques, relationships between techniques, and a strategy matrix to connect objectives to techniques. The review is supported …


Merging Creative Design And Cad Learning Activities In A Product Design Programme, Pearl O'Rourke, Colm O'Kane, Leslie Smith, Michael Ring Sep 2013

Merging Creative Design And Cad Learning Activities In A Product Design Programme, Pearl O'Rourke, Colm O'Kane, Leslie Smith, Michael Ring

Conference Papers

Traditional learning and teaching methods for creativity differ from those used in a scientific context. Although the creative process can benefit from a certain level of prescription and structural constraint - with time allocated to research, problem definition, conceptualisation and idea development - flexibility and fluidity are necessary for creative innovation. In contrast, the more linear and rigid pedagogies associated with science and engineering education facilitate efficient learning of subjects such as those based on software packages, manufacturing and materials theory or mechanics. This paper describes the development of a project which aims to establish constructive links between the learning …


Introduction To Product Design And Innovation: A Cross Disciplinary Mini Curriculum, Patricia Backer, Seth Bates Jun 2005

Introduction To Product Design And Innovation: A Cross Disciplinary Mini Curriculum, Patricia Backer, Seth Bates

Faculty Publications

For the past two years, faculty at San Jose State University (SJSU) have implemented a three- semester minicurriculum in Product Design and Manufacturing. The project follows the Project- Based Learning (PBL) model and is central to the Certificate Program in Product Design in the Mechanical Engineering Department, the Manufacturing Systems concentration in the Department of Aviation and Technology, and the Industrial Design Program in the School of Art and Design. Students in the three courses in the minicurriculum face design challenges while being instructed about the constraints of manufacturability. In each course, students develop three to four products. All products …