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Full-Text Articles in Art and Design

Choppy Forgeries: A Vr Sculpting Game, Jonah Warren Apr 2022

Choppy Forgeries: A Vr Sculpting Game, Jonah Warren

Frameless

Choppy Forgeries is a fast-paced sculpting game made for virtual reality headsets. The game is intended to give players the opportunity to practice and appreciate the skills associated with artmaking and sculpture (Seeley and Kozbelt, 2008, 163–166) in a fun, light- hearted, competitive context. The game also requires players to closely examine and engage with famous classical sculpture from art history through its gameplay.


De La Nature Au Processus D’Artification. Matière [Forme/Objet] Sens, Alexandre Melay Oct 2020

De La Nature Au Processus D’Artification. Matière [Forme/Objet] Sens, Alexandre Melay

The Goose

Les progrès technologiques modifient radicalement ce qui nous était autrefois familier. Ce sentiment troublant venu de l’ère Anthropocène met en lumière l’impact humain sur la nature. Mais la perte d’un monde naturel nous oblige à gérer notre environnement en tant qu’environnement artificiel. Face à cette mutation profonde du concept même de nature, l’art opère un processus d’artification, renouvelant la nature dans de nouvelles formes néoarchéologiques et de nouvelles esthétiques, par le « passage du non-art en art ».


Bloodlines – Mammalian Motherhood, Biotechnologies And Other Entanglements, Lynn Mowson Jan 2018

Bloodlines – Mammalian Motherhood, Biotechnologies And Other Entanglements, Lynn Mowson

Animal Studies Journal

This paper outlines my current sculptural research project bloodlines focusing on the ways in which dairy cows are entangled with multiple biotechnologies and the wider environment. bloodlines brings extant works such as fleshlumps, boobscape and slink, together with new works, to represent the dairy industry, the environmental impacts of animal agriculture and the biotech innovations of in-vitro meat and bio-fabricated leather. These works are linked together by a web of interconnected fluids: excreta, milk and blood. In this new work, I hope to make the links between the dairy industry and these extended concerns both visceral and visible.


Passing, Paul Kelley Dec 2017

Passing, Paul Kelley

The STEAM Journal

Passing is a Site-specific public installation assembled with plastic and an iPad. At its center, the iPad displays a video loop of a human image repeatedly walking in and out of the frame. The work maintains my foundational interest in having the viewer slow down to have a more thoughtful and absorptive experience with the work and surrounding space – continuing my practice of challenging viewer’s expectations and putting them in a position to stop and question.


Cold Hard Facts, Paul Kelley Nov 2016

Cold Hard Facts, Paul Kelley

The STEAM Journal

COLD HARD FACTS is an ephemeral installation composed of a projector, digital images and ice. The work continues my interest in having the viewer slow down to have a more thoughtful and absorptive experience with the work and surrounding space. With a short-lived duration, the piece considers the transitory nature of things and how truths can be misconstrued as facts, whereas truths are malleable and facts are not. They are cold, hard and indifferent.