Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 14 of 14

Full-Text Articles in Art and Design

Framing The Change(S) In Interaction Design, Mauro Attilio Ceconello, Tommaso Elli, Sangwon Lee, Panos Markopoulos, Margherita Pillan Oct 2023

Framing The Change(S) In Interaction Design, Mauro Attilio Ceconello, Tommaso Elli, Sangwon Lee, Panos Markopoulos, Margherita Pillan

IASDR Conference Series

The discipline of interaction design is witnessing a growing diversification of forms of interactions and the emergence of novel design guidelines. In relation to the contributions presented in the Changing Interactions track of IASDR202 we summarize some of the most pressing challenges that the discipline is currently facing. The discussed topics include the following ones. Conversational and intelligent agents designed to act in several different areas that include automotive and the realm of more than human. Socio-technical systems that respond to human diversity, implementing meaningful experiences that go beyond efficiency and automation. The integration of artificial intelligence in everyday activities …


Kirisense: Making Rigid Materials Bendable And Functional, Akash Talyan, Tingyu Cheng, Wei Wang, Clement Zheng, Hyunjoo Oh Oct 2023

Kirisense: Making Rigid Materials Bendable And Functional, Akash Talyan, Tingyu Cheng, Wei Wang, Clement Zheng, Hyunjoo Oh

IASDR Conference Series

This paper presents material-driven exploration at the intersection between transforming rigid materials by cutting techniques and applying conductive substrates to the transformed material sheet. Kirisense is a simple design technique that adds deformability and interactive capability to thick and rigid prototyping materials such as plywood and chipboard. Our investigation identified six cutting patterns with variable parameters that influence the flexible and bendable behaviors generated and encoded them as a design editor to assist designers. We introduce a step-by-step process of augmenting rigid materials by combining them with a conductive substrate (carbon- or nickel- paint or spray) and applying a custom …


Sync: Novel Bci Design For Neural Synchrony, Connectedness, And Empathy, Yaara Schattner, Yoav Zamir, Niv Siton, Karin Kimel, Noa Zecharia, Noam Goldway Goldway Oct 2023

Sync: Novel Bci Design For Neural Synchrony, Connectedness, And Empathy, Yaara Schattner, Yoav Zamir, Niv Siton, Karin Kimel, Noa Zecharia, Noam Goldway Goldway

IASDR Conference Series

Recent years have shown a remarkable advancement in making neural technologies accessible, transcending the confines of clinical settings, with companies introducing neural hardware once limited to specialized environments. Concurrently, scientific research has made significant strides in demonstrating the effectiveness of neurofeedback as a closed-loop system, enabling individuals to regulate neural signals consciously. While studies focus on individual-based learning, emerging evidence suggests that NF can facilitate neural synchronicity among multiple individuals. To optimize NF and achieve favorable neuro-behavioral outcomes, recent investigations propose integration of immersive interfaces that provide a holistic and meaningful learning experience. However, a disconnect between scientists and designers …


Tinder And Heartbeats: Wellbeing In The Use Of Dating Applications, Petra Salaric, Rebecca Cain, Emilene Zitkus, Valentijn Visch Jun 2022

Tinder And Heartbeats: Wellbeing In The Use Of Dating Applications, Petra Salaric, Rebecca Cain, Emilene Zitkus, Valentijn Visch

DRS Biennial Conference Series

Currently, there are more than 1500 dating applications, allowing people to connect with a single swipe. However, there is a rising concern about the behaviour encouraged by these digital forms of interactions in relation to negative effects on user wellbeing. Using an evocative autoethnographic approach combined with literature review, this study aimed to explore potential connections between the interaction design, user interactions, and user experiences within dating applications by following weekly experiences over four dating applications. The experiences were recorded with a journal, then explored using emotion capture cards, and visualised in emotionally mapped timelines. It was found that even …


Designing Data Interaction In Exhibitions Contexts, Lorenza Abbate, Cristina Marino Jun 2022

Designing Data Interaction In Exhibitions Contexts, Lorenza Abbate, Cristina Marino

DRS Biennial Conference Series

Nowadays, the primary purpose of information representation is to support users in understanding complex phenomena. Avoiding the 'black hole between data and knowledge" means research tools and methods that help people experience and benefit from this data. Through the analysis of case studies, the contribution aims to provide an overview of existing data visualization and physicalization techniques that enable participatory processes with users. This contribution focuses on interactive data visualizations, particularly on installations in museums, exhibitions or events that involve the user in an active and participatory way. These types of activities offer a simple but effective way to make …


Designing A Tangible Augmented Reality Experience For Cultural Heritage Research, Anitha Nathan, Daniella Kalinda, Lucas Hrynyshyn, Ellen Reade, Ravit David, Ali Mazalek Jun 2022

Designing A Tangible Augmented Reality Experience For Cultural Heritage Research, Anitha Nathan, Daniella Kalinda, Lucas Hrynyshyn, Ellen Reade, Ravit David, Ali Mazalek

DRS Biennial Conference Series

The Tangible Augmented Reality Archives (TARA) is an augmented reality system developed to assist cultural heritage researchers in remotely collecting and assessing information on rare artifacts. Building on prior research, we designed TARA to address challenges faced by cultural heritage researchers, including limited access to collections, as well as the time and budget constraints associated with archival visits. In this paper, we examine the use of augmented reality to advance cultural heritage research, and describe a series of design explorations that explore tangible interactions with remote cultural heritage artifacts. These include a three-dimensional cube design, a two-dimensional prop design and …


Tangible And Embedded Objects And Practices, Tom Fisher, Sarah Kettley Jun 2022

Tangible And Embedded Objects And Practices, Tom Fisher, Sarah Kettley

DRS Biennial Conference Series

The chairs' editorial introduction for the joint theme track of the DRS Special Interest Groups tentSiG (Design for Tangible, Embedded and Networked Technologies) and openSIG (Objects, Practices, Experiences, Networks).


North-South Design Education: Integrating Māori Knowledge In Design Using The Blend Approach, Luke Feast, Kei Hoshi Jun 2022

North-South Design Education: Integrating Māori Knowledge In Design Using The Blend Approach, Luke Feast, Kei Hoshi

DRS Biennial Conference Series

We investigated how to align design education that integrates mātauranga Māori (Māori knowledge) with the knowledge development aim of modern university education. Our main idea was to use culture-based knowledge as a source of creativity rather than socialization. We share insights from two critical cases where we tested whether the blend approach is a useful design method for integrating Māori knowledge in design education. The insights show that conceptual blending is an effective method for students to understand culture-based knowledge through creative design activity.


Towards Responsible Interaction Design Education, Alma Leora Culén, Amela Karahasanovic Jun 2022

Towards Responsible Interaction Design Education, Alma Leora Culén, Amela Karahasanovic

DRS Biennial Conference Series

This paper addresses the need and opportunities to align courses in interaction design with ideas behind responsible research, design, and innovation by focusing on values, responsibility, and longer-term and more sustainable perspectives. Rather than discussing the design of new courses leveraging a specific perspective, e.g., sustainable interaction design, we suggest ongoing iterative transformations of an existing course aiming to include multiple relevant perspectives toward responsible education in interaction design. The course re-design utilizes research through design approach exploring how to position responsibility, values, and ontological perspectives when teaching interaction design, using educational components that we identified as a design material. …


Designing Qualitative Interfaces: Experiences From Studio Education, Dan Lockton, Carine Lallemand, Daphne Menheere Jun 2022

Designing Qualitative Interfaces: Experiences From Studio Education, Dan Lockton, Carine Lallemand, Daphne Menheere

DRS Biennial Conference Series

Interaction designers tend to use quantification as a default to present information and a way to enable interactions with technologies. There is a notion that quantification is valued to be the most actionable and legitimate form of presentation, while our actual experiences of the world are largely qualitative. But can we design ‘qualitative interfaces’? What would they be like? In this paper, we explore insights and experiences from four years of applying the notion of qualitative interfaces in interaction design student projects in two countries. We introduce, review, and compare projects across different application areas ranging from running training schemes …


New Immersive Workflows For Design And Production (Session 1 Of 2), Mauricio Novoa, Wenwen Zhang, Jose Manuel Rodriguez Diaz, Bryan Howell, Jan Willem Hoftijzer Sep 2021

New Immersive Workflows For Design And Production (Session 1 Of 2), Mauricio Novoa, Wenwen Zhang, Jose Manuel Rodriguez Diaz, Bryan Howell, Jan Willem Hoftijzer

Learn X Design Conference Series

Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue …


Hcid: Who Is An Interaction Designer?, Alma Leora Culén, Joshi Govind Suhas, Atif Abdelhakeem Jun 2013

Hcid: Who Is An Interaction Designer?, Alma Leora Culén, Joshi Govind Suhas, Atif Abdelhakeem

Learn X Design Conference Series

The development of technology with all its ubiquity and pervasiveness provides new opportunities and new challenges for the interaction design practitioners, both those coming from the design tradition and computer science tradition. An increased level of problem solving and creative thinking is needed when designing for interactions with new technology. In order to develop the skills and methods for dealing with increased complexity and connectedness of technology, human computer interaction design (HCID) education needs to embrace to a larger extent design practices and design thinking. This paper aims to answer two main questions: 1) why is it necessary to teach …


Design For Co-Creation With Interactive Montage, Birgitta Cappelen, Anders-Petter Andersson May 2011

Design For Co-Creation With Interactive Montage, Birgitta Cappelen, Anders-Petter Andersson

Nordes Conference Series

Montage in cinema means to mount images and sounds from different sources, that are interpreted together and whose oppositions drive the story further. In this article we develop the montage concept further for co-creation in interactive, tactile, spatial cross-media. As case we use the design of the interactive, tangible, cross-media installation ORFI. ORFI is developed to facilitate collaboration and co-creation between children with severe disabilities and their care persons. In this article we focus on how we have designed for interactive montage. We present two main types of interactive montage, close and shifted in three dimensions (spatial, temporal and actorial). …


Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen Aug 2009

Designing Dynamic Interfaces For Mobile Devices, Jon Olav Eikenes, Jørn Knutsen

Nordes Conference Series

Are you compelled by the rapid development of mobile devices and their graphically sophisticated screens? This full day workshop will introduce participants to theoretical concepts and design techniques for sketching and prototyping screen-based interfaces that make use of visual movement. Participants will work hands-on in groups, exploring techniques for developing simple video prototypes. The workshop ends with a general discussion in which we address theoretical as well as practical issues.