Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Engineering (4)
- Education (3)
- Social and Behavioral Sciences (2)
- Art Education (1)
- Business (1)
-
- Business Administration, Management, and Operations (1)
- Computer-Aided Engineering and Design (1)
- Economics (1)
- Entrepreneurial and Small Business Operations (1)
- Interdisciplinary Arts and Media (1)
- Manufacturing (1)
- Materials Science and Engineering (1)
- Mechanical Engineering (1)
- Other Materials Science and Engineering (1)
- Physical Sciences and Mathematics (1)
- Printmaking (1)
- Science and Mathematics Education (1)
- Sculpture (1)
- Strategic Management Policy (1)
- Structural Materials (1)
Articles 1 - 5 of 5
Full-Text Articles in Art and Design
Creativity, Craftsmanship, And Connection: Large-Format Sculpture Design, Jacqueline L. Puga, Gordon Hoople
Creativity, Craftsmanship, And Connection: Large-Format Sculpture Design, Jacqueline L. Puga, Gordon Hoople
The STEAM Journal
Artistry is a concept that is not usually explored in engineering yet is an invaluable skill that touches everything from product design to systems thinking. This past summer I developed conceptual designs for a large format sculpture that required connecting engineering knowledge with artistic vision. The initial phase required constant inspiration and creativity. The first step was to look at previous sculptures showcased throughout the world, such as at venues like “Burning Man,” to understand the possibilities or limitations of the space provided. Sketching varied and numerous ideas was essential in our design process. Next, we took our favorite ideas …
Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill
Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill
The STEAM Journal
Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …
3d Printing – An Insider’S Perspective, Siddharth Sah
3d Printing – An Insider’S Perspective, Siddharth Sah
The STEAM Journal
The 3D printing market globally is still at its infancy, - or some might argue that there isn’t really a market yet. The knowledge of 3D printing design is still largely limited to engineering design – not product design. At MakeWhale, we are constantly pushing the boundaries of the application of 3D printing technology to consumer products resulting in a beautiful mix of technology and art.
Steam...Now!, John Eger
Steam...Now!, John Eger
The STEAM Journal
With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.
Getting Real About The E In Steam, James Catterall
Getting Real About The E In Steam, James Catterall
The STEAM Journal
STEM and STEAM are in the news. Researchers and educators in my field (cognition, art, and creativity) argue reasons for adding the A to STEM. While I visit this below, my focus is elsewhere. In this brief essay, I want to explore the meaning and importance of the E appearing in both STEM and STEAM. What’s engineering doing in this mix? And what are some reasons for affirming the arts when the role of engineering is clarified?