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Articles 1 - 12 of 12
Full-Text Articles in Art and Design
Design And Plan Of A Modified Hydroponic Shipping Container For Research, John A. Houtman
Design And Plan Of A Modified Hydroponic Shipping Container For Research, John A. Houtman
Open Access Theses
As the world’s population continues to increase, food production will need to increase in order to meet the predicted rise in food demand. However, with increased pressure on cropland available from environmental effects and urbanization, new innovative methods of crop production need to be researched in order to increase agricultural production with limited land. This research focuses on the design of a single form of urban agriculture that is considered Zfarming and has the potential to produce quality urban agricultural produce through ground-based measures. This project produced detailed step-by-step analysis of the design process, develop variability within the modified hydroponic …
Automating Stem Learning By Engaging In Artful-Inspired Play, Katie E. Roth
Automating Stem Learning By Engaging In Artful-Inspired Play, Katie E. Roth
Open Access Theses
A full range of experimental methodologies split between two distinct yet related projects was performed in an effort to define ways to automate STEM learning in artful-inspired play. Both projects aim to offer impactful learning experiences through artful-inspired activities meant to automate STEM (science, technology, engineering, mathematics) learning in children that are both scientifically and non-scientifically inclined. By participating in play that is both fun and engaging, learning is a byproduct of the activity which acts to automatically embed STEM knowledge and experiences within the user. Bridging the gap between STEM and artistic tendencies has the potential to provide a …
A Platform For Otakus To Gradually Learn And Adapt To Social Conventions, Shang Xu
A Platform For Otakus To Gradually Learn And Adapt To Social Conventions, Shang Xu
Open Access Theses
It is believed that good design should not only satisfy users’ needs, but also improve their overall quality of life. Nowadays, with the rapidly increasing amounts of time spent on the internet, more and more people, the majority of them youngsters, claim themselves as otakus since they cut themselves off from face-to-face communication. From my primary and secondary user studies, most otakus have difficulties interacting with strangers in real world contexts, but some do want to expand their social networks. This design hypothesis is to provide opportunities for otakus to meet people and build friendships in real life. The purpose …
A Study Of The Color Selection Workflow Of Web Design Students, Yawen Yu
A Study Of The Color Selection Workflow Of Web Design Students, Yawen Yu
Open Access Theses
This study investigated the color selection workflow of web design students as they create websites, as well as the resources, past experiences, and thoughts that go into this process.
Interviews and task activities were conducted to identify the color selection workflow, and the process was found to contain many micro-interactions that ultimately went beyond just color selection. Furthermore, the color selection workflow was observed to be composed of “modes,” where each contributed to the behaviors of the student designers.
Cook Blind: Enhancing Cooking Experiences For Visually-Impaired People, Xiaohang Zhang
Cook Blind: Enhancing Cooking Experiences For Visually-Impaired People, Xiaohang Zhang
Open Access Theses
This paper introduces a new method to assist visually-impaired people to find what they need in order to complete cooking. Following the design thinking made by me at the beginning of my research, I started to create a new design based on target users` suggestions and preferences. This study focuses on the demands and user experiences of visually impaired people, the integration of design principles adapted from industrial design, user-centered design, and interaction design. I recorded the daily activities of the visually impaired individuals, and then investigated the most reasonable and effective solutions. My method of recording these individuals’ daily …
E-Commerce Mental Models Of Upper Middle Class Chinese Female Consumers In Beijing, Yunfan Song
E-Commerce Mental Models Of Upper Middle Class Chinese Female Consumers In Beijing, Yunfan Song
Open Access Theses
The purpose of this study was to understand and explore the mental models of Chinese consumers towards e-commerce. A mental model is a representation formed by consumers based on their experience and observation, which finally influence their task performances. Due to the different experiences and contexts, the mental models of Chinese consumers could be various. This study investigated one of the subgroups in depth, which is the upper middle class female in Beijing, China.
To achieve the purpose of the study, a qualitative research was conducted in China, and participants were interviewed about their perceptions of, and experiences with, online …
Enhancing Travel Experience With The Combination Of Information Visualization, Situation Awareness, And Distributed Cognition, Weiran Lei
Open Access Theses
With the new forms of travel introduced by new technologies of transportation and communication, a satisfied travel experience could be affected by various factors before and during a trip. Especially for road trips, traveling by car provides freedom on time control while leading to more possibilities of rescheduling initial plans made under time constraints. When overwhelmed with the need for changed travel context to avoid unexpected events that will require a serious change of initial plans, travelers need to find and access helpful contextual information quickly. This is a context-related decision making process that requires amplifying human situation awareness and …
Future-Proof Designers, Joshua Lowe
Future-Proof Designers, Joshua Lowe
Open Access Theses
The need for professional graphic designers may be fading. Their value may not hold up over time. Soon longstanding skills such as photo manipulation, color combination, and logo generation will instead be accomplished with the click of a button by anyone with internet access. Because of this, educators, students, and professionals must ask what should be done to maintain or increase their value regardless of what the future holds? Furthermore, what skills and characteristics can be identified as being most valuable, timeless, and effective for the success of a designer, not just upon entering the field, but throughout their entire …
Computer Animation For Learning Building Construction Management: A Comparative Study Of First-Person Versus Third-Person View, Jun Yu
Open Access Theses
In this paper, we have explored the effect of perspective view in educational animations on students' learning of building construction management tasks and on students' preference of perspective views. We conducted a pre-test and post-test and found no significant advantages of computer animation presented in different perspective views across three different groups. Results showed that although students have preference on perspective views, perspective views did not influence learning outcome. The study also investigated the efficacy of animation as a teaching/learning tool in comparison to the traditional textbook. Findings showed that animation enhanced student learning, although the difference was not statistically …
Sustainable Systems Thinking In Communication Design Education, Yvette M. Perullo
Sustainable Systems Thinking In Communication Design Education, Yvette M. Perullo
Open Access Theses
Design ingenuity and sustainability can, and should, work together. Designers have an ethical responsibility to provide ideas that do no harm, and better yet, create positive solutions that nourish the environment, social and cultural structures, and the economy. This approach, referred to as sustainable systems thinking--in contrast to more common design approaches--looks at a problem as an integrated component of an entire network. Sustainable systems thinking helps designers, clients, and consumers to consider who or what is connected to the design outcome, where the project will have positive and negative ecological, financial, cultural or social impacts, and make the entire …
Design Strategy For The Development Of Applications For Autism Instruction, Nancy Jean Rasche
Design Strategy For The Development Of Applications For Autism Instruction, Nancy Jean Rasche
Open Access Theses
This paper explains my journey of exploration into the development of a mobile application for children with Autism Spectrum Disorders (ASD) based on researching an area of instructional need. The direction spread to creating a tool to encourage collaboration between designers and educators to generate more mobile application educational opportunities for children with ASD. These two paths of development of touch screen mobile computer (TSMC) applications are explored in this paper. The first path of application development, based on a researched instructional need into improving the comprehension skills of children with ASD by teaching the emergent literacy skill of vocabulary …
Community As Client: Defining Social Design As A Means Of Designing For Good, Ryan Kough Gibboney
Community As Client: Defining Social Design As A Means Of Designing For Good, Ryan Kough Gibboney
Open Access Theses
Approaching the design field today is a significant quantity of societal needs that have potential to be resolved through systematic design initiatives. There is increasing curiosity around the designer's role and responsibility within society; a belief that designers have the power to make social change happen in their own communities. Many neighborhoods with driven community members and professional designers are working together to turn to design as problem solving, as social activism on a local scale. But how do we make this sustainable?
To create a systematic change, designers must rethink the processes in which they view the problems and …