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Full-Text Articles in Art and Design

Preparing An Animated Series Concept For A Television Ready Pitch, Weston Hooper Aug 2023

Preparing An Animated Series Concept For A Television Ready Pitch, Weston Hooper

Master of Fine Arts in Digital Media Culminating Experience

Television pitches are the first step towards launching a series. This paper focuses on that process and answers the question, “from developing concept art to preparing a polished and professional pitch, what are best practices for winning a network contract?” Getting a pitch requires several steps, such as finding an agent or a producer, and presenting the story, character relationships, and artwork to show your vision. Using my project, “Dynamite Decoys,” to create a story line, sketches, turnaround sheets, and key art scene pieces, I put it all together to formulate a television-ready pitch.


Ready, Fire, Aim! Creating Game Animation In Restraint, Jarrett Mcgill May 2023

Ready, Fire, Aim! Creating Game Animation In Restraint, Jarrett Mcgill

Master of Fine Arts in Digital Media Culminating Experience

Just like other artistic disciplines, animators are tasked with bringing characters to life through movement, whether for personal or professional motives. Games are a diverse field that sees a wide range of animation needs, but there lie consistent threads that lead to the success of a video games movements aesthetically and functionally. For aspiring animators there remains one consistent question: what does it mean and entail to create animation in the highly competitive game industry? This culminating experience paper aims to discuss the similarities and differences between student and professional work to highlight the importance and what it entails to …


Lighting Styles And Moods In Unreal Engine, Maggie Shelton May 2023

Lighting Styles And Moods In Unreal Engine, Maggie Shelton

Master of Fine Arts in Digital Media Culminating Experience

This writing covers the process of lighting stylized and realistic scenes in different moods in Unreal Engine. Lighting can be used to express a mood in an environment, which can aid storytelling in films and games. Lighting in Unreal consists of positioning directional lights, sky lights, spot lights, point lights, and rect lights, as well as various fog effects that help create the ambiance of the scene. This project utilizes free Epic Games Pack content to show the lighting process for different moods in several environments. The use of lights and colors are an important part of designing a game …


Viewer Interactions In Animation, Megan Smith May 2023

Viewer Interactions In Animation, Megan Smith

Master of Fine Arts in Digital Media Culminating Experience

The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those …