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Design process

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Full-Text Articles in Art and Design

Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth Sep 2021

Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth

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Interdisciplinary approaches in education help future professionals build better understanding and a common language between disciplines and individuals. To make such leaps, skills in adjusting to new situations and rapidly changing knowledge systems are needed. Such skills are intrinsic to design practice, and design and making practices lend themselves well to such personal development. Design and making activities also offer opportunities for students from different disciplines to gather around central topics and engage in interdisciplinary discussions about matters that concern everyone and to materialize their understanding while reflecting on their personal process. In this paper, we present a course design …


Doing Research In Design: Inquiry Of The Key Competences Needed To Integrate Research In Design Practice, Sandra Dittenberger, Stefan Moritsch, Agnes Raschauer, Julia Pintsuk-Christof Sep 2021

Doing Research In Design: Inquiry Of The Key Competences Needed To Integrate Research In Design Practice, Sandra Dittenberger, Stefan Moritsch, Agnes Raschauer, Julia Pintsuk-Christof

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Over the last decades, design research and design practice have become intertwined in a new way and design study programmes have to react to these changes, providing students with the ability to link their creative practice with scientific research. Design education has to develop solutions for this new demand and support these profound changes of the discipline itself by addressing these issues from the very beginning of design education on, the BA-level. In order to better understand what the problems are when carrying out research in design, this paper aims to contribute to the topic of the integration of research …


Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura Sep 2021

Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura

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This paper is a summary of the analyzed experiences collected from ‘social implementation projects’ which started as participatory design workshops. Since there is very little research done on social implementation methods based on these kinds of workshops outcome, this study aims to review the projects that were successfully implemented and clarify the factors leading to their successful social realization. Using a qualitative approach, archival data was reviewed and project leaders were interviewed, which shed light over the characteristics necessary for the successful enactment of the ideas sprung from the workshops. This study shows there are four essential attributes that a …


Effects Of Certain Selected Stimuli In The Physical School Environment On Learning And Behavior, Anne Taylor Sep 2021

Effects Of Certain Selected Stimuli In The Physical School Environment On Learning And Behavior, Anne Taylor

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In response to this conference’s call for papers, and after years of giving lectures, writing articles for journals and justification of copious research and development, I have found that a photograph or graphic is worth a thousand words. Hence, I have chosen to write a paper that shows examples of programming and design of prototypical learning environments and to share their effects on learning and behavior quantitively and qualitatively. The value of this paper goes beyond research and gives readers some ideas to think about in their own work that will inspire and motivate the reader to go beyond where …


Low-Tech Skills In High-Tech Solutions Era: The Cognitive Benefits Of Basic Craft Techniques In Formal Design Education, Gordana Vrencoska Oct 2013

Low-Tech Skills In High-Tech Solutions Era: The Cognitive Benefits Of Basic Craft Techniques In Formal Design Education, Gordana Vrencoska

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The formal design education in the 21st century is confronted with an expanding list of challenges: knowledge availability on the Internet; handicraft vs. computer skills; amateurism; specialist vs. multidisciplinary curriculums; national vs. international agendas, etc. In a multifaceted design education where everything is accessible and the disciplines’ borders are blurred, there is a rising necessity for structured and intelligent design process, to reflect the need for smart and sustainable design solutions in the complex high-tech Era. Equipped with computers and internet resources, students are allowed instant access to infinite repositories of visual material and ready-for-digital-recycling creative solutions. This may accelerate …


How Can We Make It Better? Translating An Innovative Medical Model Into Cutting Edge Design Curriculum, Barbara Mcfall, Cindy Beacham, Kathryn Burton, Ron Dulaney Jr. Aug 2013

How Can We Make It Better? Translating An Innovative Medical Model Into Cutting Edge Design Curriculum, Barbara Mcfall, Cindy Beacham, Kathryn Burton, Ron Dulaney Jr.

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This is a story of design – of designing a viable present in transition from an increasingly obsolete past to a transformative future. More specifically, Karl Aspelund’s seven design process steps (2010) provided the framework for our curriculum redesign at a typical American Land Grant University. The inspiration surfaced from a combination of necessity and vision based on conditions within and around our design unit. Identification of the design problem resulted in key findings, among them that ours is a small design unit in a large university that explicitly favors STEM disciplines. Conceptualization provided a focus on human-centered design culture …


Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones Aug 2013

Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones

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The study of creativity in design has tended to emphasise its value, scarcity, and location in the individual designer rather than in choices made by a consuming public in the context of a wider culture. This paper, in presenting and developing a view of creativity in design as a normal concept, will present initial results from a study of 1038 student design assignments obtained from a distance-learning course in Design Thinking from The Open University in the UK. We show how ‘normal’ distributions of design outputs can be contived from a structured design process and argue that the creativity that …


Designing Teaching—Teaching Designing: Teacher’S Guidance In A Virtual Design Studio, Henna Lahti, Pirita Seitamaa-Hakkarainen Aug 2013

Designing Teaching—Teaching Designing: Teacher’S Guidance In A Virtual Design Studio, Henna Lahti, Pirita Seitamaa-Hakkarainen

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This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organized a plastic product design course and how the teacher guided student teams’ design processes in a virtual design studio. The model of Learning by Collaborative Designing was used as a pedagogical and analytical framework. The study employed qualitative content analysis of the teacher’s notes posted to the Moodle database. The results indicated that teaching exhibited three characteristic emphases: problem driven, solution driven and procedural driven. The main part of the teacher’s notes was solution driven statements, including new information, design ideas and evaluating …


An Effect Of Multidisciplinary Design Education: Creative Problem Solving In Collaborative Design Process, Da Eun Kwon, Sun Hee Jang Aug 2013

An Effect Of Multidisciplinary Design Education: Creative Problem Solving In Collaborative Design Process, Da Eun Kwon, Sun Hee Jang

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This study verified whether the students who received multidisciplinary education can be considered to have attained more creative problem-solving abilities than the students who majored only in design, based on their completion of a project after teaming with students from various other departments. When it is heterogeneous and in the in-depth discussion stage, the EMT (heterogeneous teams, including multidisciplinary design major) produced more creative output than the EDT (heterogeneous team, including design-only major) as a result of an experiment. Therefore we compared the creative process of the EDT and the EMT in the in-depth discussion stage of the heterogeneous groups …


Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail Lundquist, Stefan Ganchev Jun 2013

Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail Lundquist, Stefan Ganchev

Learn X Design Conference Series

The purpose of this paper is to describe the development and rationale for the design of the Digital Process Book (DPB) learning tool for design education at the University level and discuss the similarities with applications to learning tools in K12 science education. The DPB is an interactive learning environment that is intended to promote reflection throughout a student’s design process, as well as integrate important scaffolding elements in the system that supplements the traditional inperson contact between a student and an instructor. It is based on tenets of Cognitive Load Theory, which argues that learners are not able to …