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Full-Text Articles in Art and Design
Of Martyrs And Minstrels, Trevon J. Coleman
Of Martyrs And Minstrels, Trevon J. Coleman
Honors Undergraduate Theses
"Our search for understanding in matters of race automatically incline us toward blackness, although that is not where these answers lie." – Nell Irvin Painter. Over the course of, and in partial fulfillment for, the degree of Bachelor of Fine Arts in Studio Art and the degree of Bachelor of Fine Arts in Film Production, I have produced a multimedia body of work. I made this body of work as a reflection and result of my processes and studies, and as a method to examine perception, and representation in relation to identity. This body of work combines drawing, painting, printmaking, …
Artful Bionics: Pushing The Limits Of Visual Expression In Prosthetic Design, Anna Kester
Artful Bionics: Pushing The Limits Of Visual Expression In Prosthetic Design, Anna Kester
Honors Undergraduate Theses
Traditional prosthetic design revolves around functionality, aiming to hide and downplay an individual's limb difference as much as possible. This may not only negatively affect the user's desire to wear their prosthetic but may also negatively affect their self-confidence and sense of identity. Expression is a primary way to communicate identity, yet some traditional prosthetics may deny expression, leaving users without an immediate means to express themselves apart from the stigmatizing label of 'disability'. This study examines the ability of art when combined with bionic prosthetic technology to change the perception of disability, empower self confidence in prosthetics users, and …
Open World Translation: Localizing Japanese Video Games For A Globalizing World, Emily Suvannasankha
Open World Translation: Localizing Japanese Video Games For A Globalizing World, Emily Suvannasankha
Honors Undergraduate Theses
This paper investigates the most effective ways of handling cultural differences in the Japanese-to-English game localization process. The thesis advocates for applying the Skopos theory of translation to game localization; analyzes how topics such as social issues, humor, fan translation, transcreation, and censorship have been handled in the past; and explores how international players react to developers' localization choices. It also includes interviews with three Japanese-to-English translators who have worked with major Japanese game companies to gain insight into how the industry operates today. Through the deconstruction of different aspects of Japanese-to-English localization, this analysis aims to help the game …
Women's Work: Materializing Feminist Thought In Lucy Lippard's C.7,500 Exhibition, Francesca Felicella
Women's Work: Materializing Feminist Thought In Lucy Lippard's C.7,500 Exhibition, Francesca Felicella
Honors Undergraduate Theses
This thesis aims to explore the c.7,500 exhibition curated by Lucy Lippard as a culminating point for Lippard's activism in the arts, and more specifically, women's representation in conceptualism. Understanding Lippard's political involvement within the arts and the networks established before c.7,500 further illuminates the activist approach of an all-women's art show. Throughout Lippard's career, she has advanced the exposure of women artists through her curatorial endeavors and written criticism. Her Numbers series is continuously referenced today though little documentation of each show has been easily accessible. By looking at ephemeral artifacts and artworks from c.7,500 I aim to establish …