Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Business (1)
- Business Law, Public Responsibility, and Ethics (1)
- Collective Bargaining (1)
- Education (1)
- Educational Methods (1)
-
- Elementary Education (1)
- Elementary Education and Teaching (1)
- Feminist, Gender, and Sexuality Studies (1)
- Film and Media Studies (1)
- Gifted Education (1)
- History (1)
- History of Gender (1)
- History of Religion (1)
- Instructional Media Design (1)
- International and Comparative Labor Relations (1)
- Jewish Studies (1)
- Labor History (1)
- Labor Relations (1)
- Other Feminist, Gender, and Sexuality Studies (1)
- Other Film and Media Studies (1)
- Religion (1)
- Religious Education (1)
- Social History (1)
- Social and Behavioral Sciences (1)
- Teacher Education and Professional Development (1)
- Unions (1)
Articles 1 - 2 of 2
Full-Text Articles in Art and Design
Jewish Time Jump: New York, Owen Gottlieb
Jewish Time Jump: New York, Owen Gottlieb
Articles
Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …
Ingress Well-Played: City As Mmo, Elizabeth L. Lawley
Ingress Well-Played: City As Mmo, Elizabeth L. Lawley
Articles
This paper describes player experience for Ingress, a geo-local, mobile augmented reality game created by Google’s Niantic Labs. Ingress incorporates aspects of both pervasive, alternate reality (ARG) and massively multiplayer online (MMO) games. However, unlike many ARGs, Ingress is not focused on a specific time-limited period, or linked to a single real-world event or location. And unlike a typical MMO, play in Ingress is geo-spatially limited; players must be physically proximate to game elements in order to interact with them. Using game mechanics similar to those of many MMOs, Ingress provides for a range of gameplay, based both on …