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Articles 1 - 7 of 7
Full-Text Articles in Art and Design
Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan
Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan
Articles
In this article, Barry Sheehan interviews Dublin City Architect, Ali Grehan, about PIVOT Dublin, the bid for World Design Council, how and why it came about, what happened to the bid and where PIVOT Dublin is now.
Positive Sum Design And The Economics Of Sharing, Ian Gonsher
Positive Sum Design And The Economics Of Sharing, Ian Gonsher
Articles
No abstract provided.
Double Or Nothing: Reflections On Bridge Design, Hillary Brown
Double Or Nothing: Reflections On Bridge Design, Hillary Brown
Articles
No abstract provided.
Post Critical Again, Charlie Cannon
Introduction To Making Futures, Pelle Ehn
Beyond Design Thinking, Ian Gonsher
Ingress Well-Played: City As Mmo, Elizabeth L. Lawley
Ingress Well-Played: City As Mmo, Elizabeth L. Lawley
Articles
This paper describes player experience for Ingress, a geo-local, mobile augmented reality game created by Google’s Niantic Labs. Ingress incorporates aspects of both pervasive, alternate reality (ARG) and massively multiplayer online (MMO) games. However, unlike many ARGs, Ingress is not focused on a specific time-limited period, or linked to a single real-world event or location. And unlike a typical MMO, play in Ingress is geo-spatially limited; players must be physically proximate to game elements in order to interact with them. Using game mechanics similar to those of many MMOs, Ingress provides for a range of gameplay, based both on …