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Art and Design Commons

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Articles 1 - 7 of 7

Full-Text Articles in Art and Design

Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan Dec 2016

Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan

Articles

In this article, Barry Sheehan interviews Dublin City Architect, Ali Grehan, about PIVOT Dublin, the bid for World Design Council, how and why it came about, what happened to the bid and where PIVOT Dublin is now.


Positive Sum Design And The Economics Of Sharing, Ian Gonsher Jan 2016

Positive Sum Design And The Economics Of Sharing, Ian Gonsher

Articles

No abstract provided.


Double Or Nothing: Reflections On Bridge Design, Hillary Brown Jan 2016

Double Or Nothing: Reflections On Bridge Design, Hillary Brown

Articles

No abstract provided.


Post Critical Again, Charlie Cannon Jan 2016

Post Critical Again, Charlie Cannon

Articles

No abstract provided.


Introduction To Making Futures, Pelle Ehn Jan 2016

Introduction To Making Futures, Pelle Ehn

Articles

No abstract provided.


Beyond Design Thinking, Ian Gonsher Jan 2016

Beyond Design Thinking, Ian Gonsher

Articles

No abstract provided.


Ingress Well-Played: City As Mmo, Elizabeth L. Lawley Jan 2016

Ingress Well-Played: City As Mmo, Elizabeth L. Lawley

Articles

This paper describes player experience for Ingress, a geo-local, mobile augmented reality game created by Google’s Niantic Labs. Ingress incorporates aspects of both pervasive, alternate reality (ARG) and massively multiplayer online (MMO) games. However, unlike many ARGs, Ingress is not focused on a specific time-limited period, or linked to a single real-world event or location. And unlike a typical MMO, play in Ingress is geo-spatially limited; players must be physically proximate to game elements in order to interact with them. Using game mechanics similar to those of many MMOs, Ingress provides for a range of gameplay, based both on …