Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 1 of 1
Full-Text Articles in Art and Design
Controlling Randomness: Using Procedural Generation To Influence Player Uncertainty In Video Games, Travis Fort
Controlling Randomness: Using Procedural Generation To Influence Player Uncertainty In Video Games, Travis Fort
HIM 1990-2015
As video games increase in complexity and length, the use of automatic, or procedural, content generation has become a popular way to reduce the stress on game designers. However, the usage of procedural generation has certain consequences; in many instances, what the computer generates is uncertain to the designer. The intent of this thesis is to demonstrate how procedural generation can be used to intentionally affect the embedded randomness of a game system, enabling game designers to influence the level of uncertainty a player experiences in a nuanced way. This control affords game designers direct control over complex problems like …