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Prospect And Refuge: Modulating Level Pacing Through Spatial Composition, Yifan Li
Prospect And Refuge: Modulating Level Pacing Through Spatial Composition, Yifan Li
Level Design Theses and Dissertations
This thesis examines the concepts of Prospect space and Refuge space in video games and their influences on game pace. Based on the assumption that a Prospect space increases pacing while a Refuge space decreases pacing, the researcher created a custom level artifact (using both space types) to achieve an ideal pacing curve. By analysing playtesters’ experiences, the researcher was able to examine the influence of Prospect and Refuge space on pacing and formulate a set of best practices to help game designers modulate pacing through spatial composition.