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Southern Methodist University

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Best Practices For Teaching Shifting Gameplay Styles, Matthew Grabowski Apr 2024

Best Practices For Teaching Shifting Gameplay Styles, Matthew Grabowski

Level Design Theses and Dissertations

This thesis explores four different methods (Golden Path, Punishers & Reinforcers, Teaching in Threes, and Forced Teaching) for teaching players how to engage with shifting gameplay styles within video games using Nico Fridja’s Valence Theory [1]. Using the Far Cry 5 Arcade Editor, the researcher created a single-player video game level in which all four teaching methods were tested in tandem with one another. The goal of creating this level was to evaluate the validity of the teaching methods and their ability to shift gameplay valences, specifically between stealth-focused gameplay and push-forward firefight combat gameplay.