Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Education (6)
- Game Design (5)
- History (5)
- Industrial and Product Design (5)
- Instructional Media Design (5)
-
- Interactive Arts (5)
- Interdisciplinary Arts and Media (5)
- Jewish Studies (5)
- Medieval History (5)
- Medieval Studies (5)
- Physical Sciences and Mathematics (5)
- Religion (5)
- Educational Methods (4)
- History of Art, Architecture, and Archaeology (4)
- Jurisprudence (4)
- Law (4)
- Legal (4)
- Legal History (4)
- Social and Behavioral Sciences (4)
- Torts (4)
- Curriculum and Instruction (3)
- Digital Humanities (3)
- Environmental Sciences (3)
- Ethics in Religion (3)
- Graphic Design (3)
- Higher Education (3)
- History of Religion (3)
- Illustration (3)
- Keyword
-
- Religion (5)
- Design (3)
- Education (3)
- Emotion (3)
- Religious law (3)
-
- Sustainability (3)
- Game design (2)
- Game for learning (2)
- Games and learning (2)
- Industrial design (2)
- Maimonides (2)
- Medieval (2)
- Mishneh Torah (2)
- Academic disciplines (1)
- Additive manufacturing (1)
- Automation (1)
- Card game (1)
- Collaboration (1)
- Competition (1)
- Death (1)
- Design cases (1)
- Dynamic content (1)
- Game mechanics (1)
- Games (1)
- Generative design (1)
- History (1)
- Industrial Design (1)
- Institutional repositories (1)
- Interactive media (1)
- Interdisciplinary research (1)
Articles 1 - 11 of 11
Full-Text Articles in Art and Design
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Publication And Evaluation Challenges In Games & Interactive Media, Elizabeth L. Lawley
Publication And Evaluation Challenges In Games & Interactive Media, Elizabeth L. Lawley
Presentations and other scholarship
Faculty in the fields of games and interactive media face significant challenges in publishing and documenting their scholarly work for evaluation in the tenure and promotion process. These challenges include selecting appropriate publication venues and assigning authorship for works spanning multiple disciplines; archiving and accurately citing collaborative digital projects; and redefining “peer review,” impact, and dissemination in the context of creative digital works. In this paper I describe many of these challenges, and suggest several potential solutions.
Finding Balance In Generative Product Design, Alex Lobos
Finding Balance In Generative Product Design, Alex Lobos
Presentations and other scholarship
Generative design develops complex forms and structures similar to those found in nature, taking advantage of automated tasks and high-scale computing power. This approach benefits designers in the creation systems that are efficient, resilient and visually engaging. These systems follow specific rules for form generation and meet clear design goals in terms of shape, strength, mass, and other physical attributes.
There is a large number of methods for creating generative systems, based on establishing desired outcomes and behaviors for how components relate to each other. Examples of methods include L-Systems, Shape Grammars, Swarm Intelligence, Form Optimization, Lattice Design, and many …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood
Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood
Presentations and other scholarship
Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Redefining Sustainable Potential In Product Design, Alex Lobos
Redefining Sustainable Potential In Product Design, Alex Lobos
Presentations and other scholarship
Sustainability in product design is not determined only at the creation of an object; it can be acquired over time, just like a product that was designed with sustainability in mind is misused and underappreciated. Designers need to redefine how products and systems are created, and users need to reevaluate their relationship with them by engaging in sustainable behaviors at multiple points of their lifecycle. This paper introduces a categorization of products based on their ability to solve user’s needs and to minimize environmental impact across the lifecycle. Categories range from sub and ephemeral products, which don’t even serve relevant …
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The second game in the series, Lost & Found: Order in the Court …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos
Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos
Presentations and other scholarship
Sustainable design provides benefits across a product’s lifecycle, particularly for end of life. Designers and end users are aware that as much as product lifetime can be extended, no artifact can last forever. But when looking at end of life in human beings, most people are not comfortable with dealing with death whether is their own or of someone else’s. Sustainability can provide initial strategies for designing for human death but in order to make a significant contribution to this area, designers need to address a wider set of needs that also include social, emotional and psychological issues. Models such …
Timelessness In Sustainable Product Design, Alex Lobos
Timelessness In Sustainable Product Design, Alex Lobos
Presentations and other scholarship
Shorter product lifespan driven by reduced durability and planned obsolescence is causing severe environmental issues and diminishing user experience. Sustainable Design is addressing this problem with strategies that improve a product’s lifecycle and address important areas of impact in manufacturing, use, and end of life. This article explores how the concept of ‘timelessness’ can be used as an effective strategy for creating products that are cherished and enjoyed by their users, last longer, are easier to repair and have better options for end-of-life. A series of case studies found in commercial products as well as in student projects illustrate how …