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Rhode Island School of Design

Interactive design

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Full-Text Articles in Art and Design

The Relativity Of Value, Lai Xu Jun 2021

The Relativity Of Value, Lai Xu

Masters Theses

My practice is an inquiry into the fluctuation of value. To deconstruct the simplistic consumer tropes of mundane/luxury, simple/complex, or hidden/obvious, I experiment with speculative forms of hybridization using interactive media platforms to create an alternate temporality. Microscopic moments open the door to design opportunities. Through field observations, image sequences, data, and archives of artifacts, I roll out the simple signifiers of symbolic value to pause attention while also exposing the paradox of our consumptive behaviors.


Something To See Here, Weixi Zeng May 2020

Something To See Here, Weixi Zeng

Masters Theses

“Nothing to see here” is a suspicious phrase.

Whenever we hear it, we pause and become alerted. Something is most likely indeed happening, and worth noting — mishaps ranging from either an embarrassing coffee spill, unfair abuses of privacy, or insidious early signs of a pandemic.

Historically, states and national entities have always valued the power of information to allow them to see more, and see better — all the while obstructing the path to clarity for ordinary citizens. Systems and infrastructure have become expressions of authority, rife with distortion and deception. Familiar systems are commandeered to surveil us, yet …


Skew-Morphic Dream, Yoonsu Kim May 2020

Skew-Morphic Dream, Yoonsu Kim

Masters Theses

Skew-morphic Dream explores design approaches that shift one’s viewpoint, that agitate the familiar with a daydream. The doubling disjunctions presented here frame an ‘unreal real’, a skewed perspective on the function-driven interface design represented in skeuomorphism. To achieve this effect, a kind of perceptual halt, I implement defamiliarization. Within these spaces, there emerges an opportunity to think differently about perception, tools, and interfaces.

This thesis catalogs three methods used to create ‘skew-morphic dreams’: utilizing familiar tools with inverted functions, opening portals to defamiliarized landscapes, and developing platforms that require the audience to behave in unfamiliar ways.


Sol, John Beck May 2020

Sol, John Beck

Masters Theses

Sol. Spirituality for the digital age. A move towards a more cosmic future. A hopeful call to arms for a more inclusive, liberated culture where the impermanence of life can wash over us in a wave of ambient sonic splendor. Using solar energy to create shifting ambient soundscape Sol is an immersive, interactive civic space for all lifeforms of all persuasions. A reintrepretation of the Shinto shrine for the digital age. An alliance between codified physical computing, emerging interactive technology and the ancient spiritual traditions of the East. Non denominational, non religious wholly universal. Where all beings can remember their …


Interplayable Surface: An Exploration On Augmented Gui That Co-Exists With Physical Environments, Hoon Yoon May 2016

Interplayable Surface: An Exploration On Augmented Gui That Co-Exists With Physical Environments, Hoon Yoon

Masters Theses

The main goal of this experiment-driven thesis is to envision and design an interactive GUI1(graphic user interface) that coexists with physical surfaces. Based on an understanding of user behavioral patterns for getting access to information in these types of situations, experimentations and prototypes are implemented and tested with participants. In particular, to observe the user behavioral pattern for augmented GUI within certain environments and circumstances, this thesis presents several types of participatory experimentations with physical GUIs. The experiment participants were encouraged to participate in re-creates and reorganizes physical GUI, relating to their own situational specificity or informational tendencies they have. …