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Articles 1 - 9 of 9

Full-Text Articles in Art and Design

'We Cannot Heal What We Will Not Face': Dismantling The Cultural Trauma And The May '98 Riots In Rani P Collaborations' Chinese Whispers, Alberta Natasia Adji, Marcella Polain Feb 2021

'We Cannot Heal What We Will Not Face': Dismantling The Cultural Trauma And The May '98 Riots In Rani P Collaborations' Chinese Whispers, Alberta Natasia Adji, Marcella Polain

Research outputs 2014 to 2021

In May 1998, ethnic riots and widespread sexual violence occurred in several major Indonesian cities. Chinese-Indonesians were targeted and, since then, there has been an interest in feminist visual art created by Chinese-Indonesian diaspora in Australia. This article explores Chinese Whispers, a digital graphic novel by Rani Pramesti, a Chinese-Javanese-Indonesian actor and Melbourne-based performance maker, and her team of Indonesian-Australian collaborators. Applying solemn imagery, it narrates a young woman’s attempts at understanding cultural trauma that has marked both personal and public identities of Chinese-Indonesians. Imbued with black-and-white illustrations and interview transcripts, the digital graphic novel tries to answer questions …


Leadbetter, Bruce Roberts Mutard Jan 2021

Leadbetter, Bruce Roberts Mutard

Research outputs 2014 to 2021

A satirical comic about the rogue, right-wing, gun-loving US Senator Leadbetter, who wins the presidency and installs a dictatorship, which solves all social problems with extreme prejudice.


Down The Rabbit Hole: An Exhibition – And – Alice In Wonderland Engaging With The Reflexive Project Of The Self: An Exegesis, Shana James Jan 2021

Down The Rabbit Hole: An Exhibition – And – Alice In Wonderland Engaging With The Reflexive Project Of The Self: An Exegesis, Shana James

Theses: Doctorates and Masters

Alice’s Adventures in Wonderland is a culturally significant text that is widely known across many cultures. In this Victorian story, a little girl follows the talking White Rabbit down a rabbit hole to uncover a fantastical parallel world. Alice in Wonderland has remained in print for over 150 years, highlighting its continued relevance to generations of readers. This exegesis investigates the making of visual artwork that responds to this significant story, exploring the symbology and metaphorical nature of the text and seeing the story as a “reflexive project of the self” (Giddens, 1991, p. 5).

I began this research having …


The Return, Bruce Roberts Mutard Jan 2020

The Return, Bruce Roberts Mutard

Research outputs 2014 to 2021

1943: Robert Wells has returned home from the war, having spent months in hospitals recovering from combat wounds. While being rehabilitated at Heidelberg Military Hospital, a series of visitors come to see him and, in the process, old wounds open, some close. What does seeing and doing the worst acts a human being can do to one another, do to a person?

Thirteen years after The Sacrifice, the follow-up story of Robert Wells concludes in this elegiac story of how the impact of war is felt, even far from the front lines.


Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek Jan 2020

Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek

Research outputs 2014 to 2021

© 2013 IEEE. This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating game designers' intent in gameplay requirement-based terrain generation. Examples of such gameplay elements include vantage point, strongholds, chokepoints and hidden areas. Our measures are constructed on characteristics of an isovist, that is, the volume of visible space at a local area and the connectivity of areas within the terrain. The calculation of these measures is detailed, in particular we introduce two new ways to accurately and efficiently calculate the …


Using Blog Comments As Feedback To Promote The Metacognitive Development Of Creativity, Mark Mcmahon, Heather Joseph Jan 2017

Using Blog Comments As Feedback To Promote The Metacognitive Development Of Creativity, Mark Mcmahon, Heather Joseph

Research outputs 2014 to 2021

Creativity can be viewed, not just as a set of skills and strategies, but as an overarching metacognitive skill that integrates a range of subordinate generic skills. Key to developing creativity is to engage in a cycle of ideation, reflection and adjustment, within a feedback rich environment. Blogs have the ability to garner external comments that can prompt these processes. Case study research was undertaken to explore what forms of feedback promote metacognitive development and how those forms can best be elicited within a blog. Findings indicated that blog comments can motivate, provide information, enhance quality and promote reflection, and …


Laundry, Bruce Roberts Mutard Jan 2017

Laundry, Bruce Roberts Mutard

Research outputs 2014 to 2021

A minicomic that features no comics and no action. Instead, it relies upon the knowledge and cultural memory of beholders to induce the narrative from the pictures. A story about a different kind of money laundering.


Valuing Users Of Needle Syringe Exchange Programs: Design Approaches Within The Healthcare Sector, Samantha Pekaar, Hanadi Haddad Jan 2017

Valuing Users Of Needle Syringe Exchange Programs: Design Approaches Within The Healthcare Sector, Samantha Pekaar, Hanadi Haddad

Research outputs 2014 to 2021

Injecting drug users are among the most marginalised and stigmatised groups in society. This is a wicked problem exacerbated by multifaceted assumptions, misconceptions, and stereotypes surrounding injecting drug users. Stigmatisation results in injecting drug users being frequently denied basic human rights and subjected to severe social isolation (AIVL, 2003). Human-centered research approaches are particularly pertinent when conducting research in healthcare. The application of design approaches to define and address the perceived issues can result in more empathic and relevant designed outcomes (see Clarkson et al., 2010; Lamb, Zimring, Chuzi, & Dutcher, 2010; Loscin & Nagji, 2009; Razzouk & Shutre, 2012; …


A Picture Is Worth A Thousand Votes: Graphicacy Skills For Political Debate, Amanda Rainey, Stuart Medley Jan 2013

A Picture Is Worth A Thousand Votes: Graphicacy Skills For Political Debate, Amanda Rainey, Stuart Medley

Research outputs 2013

Political campaigns are greatly influenced by changes in technology and communication, from FDR’s ‘Fireside Chats’ to JFK’s embrace of television. Now a combination of technologies allows almost everyone to create, reproduce, transform, and share images with friends and family, or with the world. Individuals and grassroots organisations can communicate using images alongside mainstream media, corporations and governments. There is now a great need for all of us to develop the visual literacy – or graphicacy – required to interpret and recreate images, to communicate as educated equals in this new political environment. Political advertising can use graphic design to make …