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Full-Text Articles in Art and Design

The Return, Bruce Roberts Mutard Jan 2020

The Return, Bruce Roberts Mutard

Research outputs 2014 to 2021

1943: Robert Wells has returned home from the war, having spent months in hospitals recovering from combat wounds. While being rehabilitated at Heidelberg Military Hospital, a series of visitors come to see him and, in the process, old wounds open, some close. What does seeing and doing the worst acts a human being can do to one another, do to a person?

Thirteen years after The Sacrifice, the follow-up story of Robert Wells concludes in this elegiac story of how the impact of war is felt, even far from the front lines.


Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek Jan 2020

Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek

Research outputs 2014 to 2021

© 2013 IEEE. This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating game designers' intent in gameplay requirement-based terrain generation. Examples of such gameplay elements include vantage point, strongholds, chokepoints and hidden areas. Our measures are constructed on characteristics of an isovist, that is, the volume of visible space at a local area and the connectivity of areas within the terrain. The calculation of these measures is detailed, in particular we introduce two new ways to accurately and efficiently calculate the …