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Full-Text Articles in Art and Design

Moments, Matthew Benjamin Mcmilon Dec 2016

Moments, Matthew Benjamin Mcmilon

Theses Digitization Project

I am an interdisciplinary artist, educator and writer from Southern California. My practice explores the ways in which images, text and even something as complex as human identity are all made up of fragmented parts that work together to establish visual narrative. Working across multiple media, I create artworks that are lyrical and chaotic and place them in highly aestheticized conditions. My work depicts universal themes of love, loss and resilience over social and political oppression. Additionally, my work questions ideas of social and personal validity, agency and the visually queer.


Maerken: A Multiplayer Role Playing Game, Chanh Ho Jan 2011

Maerken: A Multiplayer Role Playing Game, Chanh Ho

Theses Digitization Project

The purpose of this project is to develop a base implementation of Maerken using the Unreal Development Kit (UDK), a game framework that supports development of 3D games. We describe the game development process that was used to develop Maerken using UDK. The process includes game design, game implementation, and game distribution.


Video Game Development With 3d Studio Max And The Xna Framework, Cole Mahoukau Koffi Jan 2007

Video Game Development With 3d Studio Max And The Xna Framework, Cole Mahoukau Koffi

Theses Digitization Project

The purpose of this project on game design and development is to experiment with actual technology tools used in computer games and get experience in three deminsional game development using 3D Studio Max and Microsoft XNA.


Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie Jan 2007

Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie

Theses Digitization Project

EverQuest is a multiplayer online role playing game that serves as a practical incarnation of life as a cyborg in a posthuman community. Using cultural materialsim, this thesis demonstrates how the words of EverQuest interactants - from message boards, interviews, and player in-game communications - construct the world of EverQuest and the roles of the interactants as its citizens. More specifically, this thesis will argue that the EverQuest world serves to reify the ideas of consumer capitalism that informs the "real" world, even as EverQuest itself promises an escape from that world.


Art As Business: Creating Marketing Strategies For Artists, Rachel Elizabeth Kokosenski Jan 2006

Art As Business: Creating Marketing Strategies For Artists, Rachel Elizabeth Kokosenski

Theses Digitization Project

The project takes marketing strategies learned in business and applies them to the work of visual artists. The project consists of two parts. The first part includes marketing materials and brand identity for a marketing/career counseling business (coach4artists). Materials for the counseling business consist of a corporate identity package, a brochure, a website, a business plan, and a marketing plan for the company. The second part includes marketing materials for a student artist (the "client") from California State University, San Bernardino. Materials for the client consist of a corporate identity package, a brochure, a postcard, a website, a business plan …


A System For The Application Of Computer Mediated Communication To Scholarly Discourse, Bruce Duane Faw Jan 1996

A System For The Application Of Computer Mediated Communication To Scholarly Discourse, Bruce Duane Faw

Theses Digitization Project

No abstract provided.