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Full-Text Articles in Art and Design

Suffering Juicebox, Janelle O'Malley Mar 2024

Suffering Juicebox, Janelle O'Malley

Graduate Artistry Projects and Performances

Suffering Juicebox investigates the confluences of nostalgia, trauma and identity making by means of sculpture and performance. Creating pieces with built layers of material and found objects Suffering Juicebox takes shape through collecting, forming, layering, petrifying, erasing and reimagining. Pieces are assembled into scenes attempting to rebuild what cannot be obtained. The objects collected and used are metaphors for the memories we accumulate.

Suffering Juicebox explores how gender and identity are created through layers of memory, nostalgia and trauma. Nostalgia’s etymology comes from the greek words nostos meaning “return home” and algos meaning “pain”, and together the word means homesickness. …


Ripe Spoils, Yan Cynthia Chen Jan 2024

Ripe Spoils, Yan Cynthia Chen

Theses and Dissertations

Chen’s practice primarily focus on sculptures and installation. She explores the interplay between the idea of nature and the constructed environment, by examining how language informs what we know. The central thesis, "Ripe Spoils", employs citrus fruits as symbols for bodily experiences and personal identity, investigating their cultural and historical significance. Her sculptures summon the qualities and embedded meanings in materials like paper pulp and clay, wax and citrus fruits, often resulting in abstracted forms evocative of the human body. This thesis paper and exhibition reflect on themes like mortality and the essence of self.

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(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan Jan 2024

(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan

Dartmouth College Master’s Theses

Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …