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Articles 1 - 11 of 11

Full-Text Articles in Art and Design

The Posers: Instinctual Simulation Across Time, Kathryn Mccarthy Dec 2017

The Posers: Instinctual Simulation Across Time, Kathryn Mccarthy

Theses and Dissertations

The Posers is a video about the occlusion of the self in history and in love. This paper explores methods of laminating historical moments with contemporary experience to explore the passage of time and the ongoing marginalization of women.


Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage Dec 2017

Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage

ART 108: Introduction to Games Studies

This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future. Next, this essay begins an in-depth historical analysis of how virtual reality has developed prior to 1970, a pivotal year in Virtual Reality history, followed by an exploration of how this development paradigm shifted between the 1970's and the turn of the century. The historical analysis of virtual reality is concluded by covering the modern period from 2000-present. Finally, this paper examines the layout of the virtual reality field in respect to he history and innovations presented.


Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum Aug 2017

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum

Faculty and Staff Publications

Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …


Design Plan For The Sawmill Town History Wing At The Texas Forestry Museum, Kendall D. Gay Jul 2017

Design Plan For The Sawmill Town History Wing At The Texas Forestry Museum, Kendall D. Gay

Electronic Theses and Dissertations

The Texas Forestry Museum in Lufkin, Texas is the only forestry museum in the state. It preserves artifacts and educates visitors about Texas’ forest industry history. The museum has a Sawmill Town History Wing that is outdated and in need of a refreshing exhibit design based on current best practices. Using a previous museum audit as a guide, the new exhibit will have better flow, panel aesthetics, content, and interactive elements. By creating a new exhibit, the museum is better able to educate and entertain the visitors about Texas’ forest industry history.


A Portrait Of Stanley: Preserving History Through Art, Amy Clegg, Robert Barrett Jun 2017

A Portrait Of Stanley: Preserving History Through Art, Amy Clegg, Robert Barrett

Journal of Undergraduate Research

A Portrait of Stanley: Preserving History Through Art was an idea born by two of my greatest passions. My love for painting, and my love for the outdoors. By the outdoors, I mean particularly the Sawtooth Wilderness that I have grown to know and love in Stanley, Idaho. My project’s purpose was to help preserve the history of Stanley, Idaho by painting a portrait of a historical figure that would be combined in educational displays to help encourage continued appreciation and care for this beautiful region.


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Glhf: A Brief Overview Of Gaming Cafes, John Sun May 2017

Glhf: A Brief Overview Of Gaming Cafes, John Sun

ART 108: Introduction to Games Studies

My paper is on the history of internet and gaming cafes, focusing on how they are seen today, the problems they face and some potential solutions. Although my focus is on gaming cafes in America, because they are so popular overseas in Asian countries (such as South Korea, China, and Japan), they inevitably come up more often in my paper and presentation.


Paleoimagery: The Artistic Restoration Of Dinosaurs And Prehistoric Life, Colin Mcnulty May 2017

Paleoimagery: The Artistic Restoration Of Dinosaurs And Prehistoric Life, Colin Mcnulty

Honors Projects

My purpose in creating this paper is to research a holistic view of paleontological illustration (also called paleoimagery or paleoart). A thorough history of paleoimagery is outlined from its roots in biblical illustration in the 17th and 18th centuries approaching the modern day. A two-fold examination of the utility of art to communicate science and its use within the science of paleontology is also given. This includes discussions of the specific components of art pieces that help them to successfully communicate scientific ideas and examples of how paleoimagery contributes to paleontology. The author then outlines the conception and …


The Murals Of The Dewey Graduate Library, Kristen Thornton-De Stafeno Jan 2017

The Murals Of The Dewey Graduate Library, Kristen Thornton-De Stafeno

Dewey Graduate Library History

The history and descriptions of the Great Depression-era Works Progress Administration Murals created by artist William Brantley Van Ingen, a student of Louis Comfort Tiffany, depicting the history of Albany, New York State.


"The Theories Underlying The Con Environment" From The Pop Culture Business Handbook For Cons And Festivals, Jon Garon Jan 2017

"The Theories Underlying The Con Environment" From The Pop Culture Business Handbook For Cons And Festivals, Jon Garon

Faculty Scholarship

This article is part of a series of book excerpts from The Pop Culture Business Handbook for Cons and Festivals, which provides the business, strategy, and legal reference guide for fan conventions, film festivals, musical festivals, and cultural events.Content from Cons and festivals dominate U.S. pop culture. The conventions serve as launching pads for new artists, entrepreneurs, and innovators. The smaller versions of these events create space to develop fan fiction, allow new artists to expose their work to interested audiences, and provide an entry point for new creative enterprises. As a cultural event and platform for expression, these events …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …