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Full-Text Articles in Art and Design

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


The Holy Cross: Symbol Of Victory And Sign Of Salvation (Research Materials), Holy Cross Libraries Sep 2018

The Holy Cross: Symbol Of Victory And Sign Of Salvation (Research Materials), Holy Cross Libraries

Library Resources for Campus Events

A bibliography of resources available through the Holy Cross Libraries which provide additional information related to "The Holy Cross: Symbol of Victory and Sign of Salvationr," a lecture by Robin Jensen. The lecture was sponsored by the Rev. Michael C. McFarland, S.J. Center for Religion, Ethics and Culture as a 175th Anniversary Event and was held at the College of the Holy Cross on September 17, 2018.


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum Aug 2017

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum

Faculty and Staff Publications

Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Pennsylvania Folklife Vol. 37, No. 1, Edward W. Chester, Nancy K. Gaugler, Ralph Connor, William T. Parsons, Roger W. Fromm, Hans F. Sennholz, Guy Graybill Oct 1987

Pennsylvania Folklife Vol. 37, No. 1, Edward W. Chester, Nancy K. Gaugler, Ralph Connor, William T. Parsons, Roger W. Fromm, Hans F. Sennholz, Guy Graybill

Pennsylvania Folklife Magazine

• Franklin in Fact and Fiction: The Double Perspective of Leland Baldwin
• Jost Hite: From the Neckar to the Shenandoah
• The Migration and Settlement of Pennsylvania Germans in Maryland, Virginia and North Carolina and Their Effects on the Landscape
• Bethesda Evangelical Church in Farmers Mills: Fact and Folklore
• The Tourist Bureau Shuns Me!


Pennsylvania Folklife Vol. 18, No. 4, Earl F. Robacker, Ada Robacker, Martha S. Best, Don Yoder, Edna Eby Heller, Carter W. Craigie, Betty Snellenburg, William H. Egle, Robert C. Bucher Jul 1969

Pennsylvania Folklife Vol. 18, No. 4, Earl F. Robacker, Ada Robacker, Martha S. Best, Don Yoder, Edna Eby Heller, Carter W. Craigie, Betty Snellenburg, William H. Egle, Robert C. Bucher

Pennsylvania Folklife Magazine

• Discord in the Garden
• The Folk Festival Seminars: Crafts and Customs of the Year
• What to Read on the Amish
• "Soup's On!"
• Festival Highlights
• Folk Festival Program
• Folk Festival Geisinger
• Four Interviews with Powwowers
• The First Historian of the Pennsylvania Germans
• The Public Sale Sixty Years Ago
• The Long Shingle
• Quilts and Quilting: Folk-Cultural Questionnaire No. 12


Pennsylvania Folklife Vol. 15, No. 4, Constantine Kermes, Earl F. Robacker, Ada Robacker, Henry Glassie, Don Yoder, Mac E. Barrick, Victor C. Dieffenbach, Tyrone Power Jul 1966

Pennsylvania Folklife Vol. 15, No. 4, Constantine Kermes, Earl F. Robacker, Ada Robacker, Henry Glassie, Don Yoder, Mac E. Barrick, Victor C. Dieffenbach, Tyrone Power

Pennsylvania Folklife Magazine

• Amish Album
• Look Back, Once!
• The Pennsylvania Barn in the South: Part II
• Folk Festival Program
• Contributors to this Issue
• Festival Highlights
• Twenty Questions on Powwowing
• Moon-Signs in Cumberland County
• Reminiscences of "Des Dumm Fattel"
• Notes and Documents: Two Documents from the First World War
• The Dutch and Irish Colonies of Pennsylvania


Pennsylvania Folklife Vol. 14, No. 4, Don Yoder, Alliene Dechant, Earl F. Robacker, Ada Robacker, Richard Shaner, Amos Long Jr., Evelyn Benson Jul 1965

Pennsylvania Folklife Vol. 14, No. 4, Don Yoder, Alliene Dechant, Earl F. Robacker, Ada Robacker, Richard Shaner, Amos Long Jr., Evelyn Benson

Pennsylvania Folklife Magazine

• Kutztown and America
• Sixteen Years of the Folk Festival
• Like the One Grandma Had!
• Kutztown's Mennonites
• Folk Festival Program
• Festival Highlights
• The Ice-House in Pennsylvania
• The Conestoga Wagon
• Folklife Studies Bibliography 1964


Pennsylvania Folklife Vol. 13, No. 4, Earl F. Robacker, Alexander Marshall, Don Yoder, Amos Long Jr., Susanna Brinton, Edna Eby Heller, George L. Moore, Phil R. Jack Jul 1964

Pennsylvania Folklife Vol. 13, No. 4, Earl F. Robacker, Alexander Marshall, Don Yoder, Amos Long Jr., Susanna Brinton, Edna Eby Heller, George L. Moore, Phil R. Jack

Pennsylvania Folklife Magazine

• Stoneware: Stepchild of Early Pottery
• The Days of Auld Lang Syne
• Grout-Kootch, Coldframe, and Hotbed
• Memories of Three Spring Farm
• Folk Festival Program
• Saffron Cookery
• My Childhood Games
• Western Pennsylvania Epitaphs


Pennsylvania Folklife Vol. 12, No. 3, Earl F. Robacker, Ada Robacker, J. William Frey, Vincent R. Tortora, Victor C. Dieffenbach, Alfred L. Shoemaker, John A. Hostetler, Laura Huyett, Andrew S. Berky, Don Yoder, Amos Long Jr., Alan G. Keyser, Richard Shaner, Alliene Dechant Oct 1961

Pennsylvania Folklife Vol. 12, No. 3, Earl F. Robacker, Ada Robacker, J. William Frey, Vincent R. Tortora, Victor C. Dieffenbach, Alfred L. Shoemaker, John A. Hostetler, Laura Huyett, Andrew S. Berky, Don Yoder, Amos Long Jr., Alan G. Keyser, Richard Shaner, Alliene Dechant

Pennsylvania Folklife Magazine

• Antiques in Dutchland
• Antique or Folk Art: Which?
• Pennsylvania Dutch
• Amish Barn Raisings
• Building a Pennsylvania Barn
• Water Witching
• Amish Family Life: A Sociologist's Analysis
• Straw Hat Making Among the Old Order Amish
• Bread and Apple-Butter Day
• Schnitz in the Pennsylvania Folk-Culture
• Dutch Country Scarecrows
• The Man Who Was Buried Standing Up
• Living Occult Practices in Dutch Pennsylvania
• Farewell to Ollie


Pennsylvania Folklife Vol. 12, No. 2, Earl F. Robacker, Vincent R. Tortora, Don Yoder, Robert C. Bucher, Paul R. Wieand, Amos Long Jr., Clarence Kulp Jr., Gary S. Dunbar, Alfred L. Shoemaker, Alan G. Keyser, Christ Geiger, Victor C. Dieffenbach, Richard Shaner Jul 1961

Pennsylvania Folklife Vol. 12, No. 2, Earl F. Robacker, Vincent R. Tortora, Don Yoder, Robert C. Bucher, Paul R. Wieand, Amos Long Jr., Clarence Kulp Jr., Gary S. Dunbar, Alfred L. Shoemaker, Alan G. Keyser, Christ Geiger, Victor C. Dieffenbach, Richard Shaner

Pennsylvania Folklife Magazine

• The Township Weavers of Pennsylvania
• Amish Funerals
• The Bush-Meeting Dutch
• Steep Roofs and Red Tiles
• Carpet Rag Parties
• Fences in Rural Pennsylvania
• Folk Festival Program
• A Study of the Dialect Terminology of the Plain Sects of Montgomery County, Pa.
• Henry Chapman Mercer, Pennsylvania Folklife Pioneer
• The "Glingelsock"
• Sauerkraut in the Pennsylvania Folk-Culture
• Collectanea