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Articles 1 - 5 of 5
Full-Text Articles in Art and Design
Spirituality Countering Dehumanization: A Cypher On Asian American Hip Hop Flow, Brett J. Esaki
Spirituality Countering Dehumanization: A Cypher On Asian American Hip Hop Flow, Brett J. Esaki
Journal of Hip Hop Studies
Flow—an artistic connection to the beat—is essential to the experience and cultural mix of Hip Hop. “Flow” is also a term from positive psychology that describes a special out-of-body state of consciousness, first articulated by Mihaly Csikszentmihalyi. When Hip Hop performers get into artistic flow, they sometimes become immersed in psychological flow, and this article examines the combination for Asian American Hip Hop. Based on my national survey of Asian Americans in Hip Hop, I argue that dual flow inspires spiritual transformation and mitigates the dehumanization of social marginalization. However, the combination of terms presents problematic possibilities, given that Hip …
Difficulty In Video Games, Jason Bechdolt
Difficulty In Video Games, Jason Bechdolt
ART 108: Introduction to Games Studies
Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competitive activity, intellectual exercise, and many other sources of enjoyment. The element of difficulty has existed in various degrees throughout all of those game styles, usually found through the skill of an opponent, but lately many games have been designed to have a digital opponent to provide that difficulty. With access to more information than ever before, people have gotten the chance to witness lives and worlds that they can never physically enjoy, and this has led to a considerable market for games that can provide …
The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott
The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott
Undergraduate Honors Theses
Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
Oglethorpe Journal of Undergraduate Research
In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …
Mindfulness: The Holy Grail Of Design Education?, Christian Montarou
Mindfulness: The Holy Grail Of Design Education?, Christian Montarou
Learn X Design Conference Series
In the field of design education, the term ‘mindfulness’ has been criticised as a mystification of the creative process and derided as a ‘holy grail’ (Moore 2009). I will argue against this criticism, try to establish some general rules for the chaotic diversity of individual creativity and highlight the role of flow and mindfulness in connection with the creative act. These reflections are rooted in my own experiences teaching croquis drawing with a live model, as well as many years as a practicing artist and pedagogue. My main focus is on elucidating the relationship between context and mindfulness in a …