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Articles 1 - 7 of 7

Full-Text Articles in Art and Design

Finding Resilience Through Knitting, Rachel Hultman Apr 2024

Finding Resilience Through Knitting, Rachel Hultman

WWU Honors College Senior Projects

This paper explores how knitting can make us resilient through its benefits as a flow activity, its opportunity to connect with others, and its ability to make meaning beyond the physical bounds of knitting. Using flow psychology, examples of knitting in war, the experiences of my family, and my own experience with knitting, I examine the benefits of knitting. While in the past knitting has been overlooked, its benefits are significant. Knitting can take on meaning beyond its physical bounds and is an important part of many people's lives and an integral part of their identity.


Spirituality Countering Dehumanization: A Cypher On Asian American Hip Hop Flow, Brett J. Esaki Dec 2021

Spirituality Countering Dehumanization: A Cypher On Asian American Hip Hop Flow, Brett J. Esaki

Journal of Hip Hop Studies

Flow—an artistic connection to the beat—is essential to the experience and cultural mix of Hip Hop. “Flow” is also a term from positive psychology that describes a special out-of-body state of consciousness, first articulated by Mihaly Csikszentmihalyi. When Hip Hop performers get into artistic flow, they sometimes become immersed in psychological flow, and this article examines the combination for Asian American Hip Hop. Based on my national survey of Asian Americans in Hip Hop, I argue that dual flow inspires spiritual transformation and mitigates the dehumanization of social marginalization. However, the combination of terms presents problematic possibilities, given that Hip …


Difficulty In Video Games, Jason Bechdolt Dec 2021

Difficulty In Video Games, Jason Bechdolt

ART 108: Introduction to Games Studies

Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competitive activity, intellectual exercise, and many other sources of enjoyment. The element of difficulty has existed in various degrees throughout all of those game styles, usually found through the skill of an opponent, but lately many games have been designed to have a digital opponent to provide that difficulty. With access to more information than ever before, people have gotten the chance to witness lives and worlds that they can never physically enjoy, and this has led to a considerable market for games that can provide …


The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott May 2018

The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott

Undergraduate Honors Theses

Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …


The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …


Mindfulness: The Holy Grail Of Design Education?, Christian Montarou Aug 2013

Mindfulness: The Holy Grail Of Design Education?, Christian Montarou

Learn X Design Conference Series

In the field of design education, the term ‘mindfulness’ has been criticised as a mystification of the creative process and derided as a ‘holy grail’ (Moore 2009). I will argue against this criticism, try to establish some general rules for the chaotic diversity of individual creativity and highlight the role of flow and mindfulness in connection with the creative act. These reflections are rooted in my own experiences teaching croquis drawing with a live model, as well as many years as a practicing artist and pedagogue. My main focus is on elucidating the relationship between context and mindfulness in a …


Optimal Experience In Relationships, Activities, And Beyond: Connecting Flow With Self-Expansion, Brandy M. Dean Dec 2009

Optimal Experience In Relationships, Activities, And Beyond: Connecting Flow With Self-Expansion, Brandy M. Dean

All-Inclusive List of Electronic Theses and Dissertations

Flow is a state of optimal experience characterized by complete immersion in an enjoyable activity and has been associated with positive experience in activities. Self-expansion is a state of increase in the diversity and complexity of the self and has been linked with positive experience in relationships. Despite phenomenological similarities, the connection between these two states has not been examined. The current study used a correlational design to explore the degrees of overlap between these states by comparing them in general, situation-specific, and predictive contexts. It was expected that flow and self-expansion would occur at similar frequencies, be produced by …