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Articles 1 - 30 of 134
Full-Text Articles in Art and Design
Specimen X1-2020 Behind The Cover, Clayton Ehman
Specimen X1-2020 Behind The Cover, Clayton Ehman
The STEAM Journal
No abstract provided.
Specimen X1-2020, Clayton Ehman
Specimen X1-2020, Clayton Ehman
The STEAM Journal
This is the artwork that is featured in the cover.
Stretch, Weight, Relaxed, Proud, Twisted, Jesse W. Standlea
Stretch, Weight, Relaxed, Proud, Twisted, Jesse W. Standlea
The STEAM Journal
I created “Stretch, Weight, Relaxed, Proud, Twisted for the show “Perceive Me”. For this show, 48 artists collaborated to create representations with and of the artist Kristine Schomaker. In her artwork, Kristine confronts and deals with body image as related to her struggles with an eating disorder she suffers from.
Cumulative Grief, Xuan Pham
Cumulative Grief, Xuan Pham
Masters Theses
A written thesis to accompany the M.F.A. Exhibition Cumulative Grief, in which the artist's personal and familial narrative explores the complexity and nuances of racial grief.
War Of The Moon, Bibiana Medkova
War Of The Moon, Bibiana Medkova
Masters Theses
Space, in the post-World War context, was the new frontier of ‘global’ dominion. Space Race of the 1950s was a competition to signal technological capability and military strength. The objective of War of the Moon is to unpack the motivation for Moon race in 1950s. What did countries have to gain politically, economically, socially and technologically by conquering space and landing on the moon. At what cost? Who financed it, and where did the labor, land, and raw materials sourced come from. And how it was used to accomplish said landing. Space security is a massive aspect of all current …
"Revolution", Noelle Lilley
"Revolution", Noelle Lilley
Capstones
When faced with gun violence in 1990s Canarsie, one 17-year-old carried his community on his back. “Revolution” chronicles the rise and fall of the Canarsie arts youth-led movement, Team Revolution, and the man at the center of it all: Divine Bradley.
Tomtom Oracle, Grant B. Wells
Tomtom Oracle, Grant B. Wells
Theses and Dissertations
TomTom Oracle explores the conceptual and material processes throughout my body of work as an expression of a psychological tethering to a digital visual experience that removes us from the physical world.
Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick
Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick
SASAH 4th Year Capstone and Other Projects: Publications
In my second year of university, I joined an on-campus magazine, Iconoclast, as an assistant director. In my third year, I continued with Iconoclast as a director and started another internship with the London Children's Connection. Both projects have shown the effects of different language choice. With Iconoclast, I learned the importance of taking a less academic writing approach in theme descriptions and editors' letters. A neutral tone reaches a wider audience and ensures that readers from any background gain a full understanding of our theme. At the London Children's Connection, a simple change in choice of words can improve …
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning
Journal of Media Literacy Education
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during which …
For Those Who Grew Too Fast, Erik Soto-Vasquez, Leonardo Dominguez-Ortega, Kiana Liu, Veronica Gomez, Maria Fernanda Meléndez Miranda, Megan Mcnaughton, Haley Gronski, Quetzali Lopez, Marieann Garzon, Brisa Gutierrez, Saúl Rascón Salazar, Mariel Fuentes, Renato Guzman, Karina Pena, Aviva Schwaiger, Denise Espinoza, Tiana Lockett, Katherine Comasil-Hernandez, Ashley Mccluskey, Brayan Vazquez, Manuel Armendariz Castro, Hannah Agbaroji
For Those Who Grew Too Fast, Erik Soto-Vasquez, Leonardo Dominguez-Ortega, Kiana Liu, Veronica Gomez, Maria Fernanda Meléndez Miranda, Megan Mcnaughton, Haley Gronski, Quetzali Lopez, Marieann Garzon, Brisa Gutierrez, Saúl Rascón Salazar, Mariel Fuentes, Renato Guzman, Karina Pena, Aviva Schwaiger, Denise Espinoza, Tiana Lockett, Katherine Comasil-Hernandez, Ashley Mccluskey, Brayan Vazquez, Manuel Armendariz Castro, Hannah Agbaroji
First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience
This volume welcomes you amid multiple global epidemics. It welcomes you home, hoping that these words provide visibility, comfort, introspection, and roadmap for pushing boundaries. We know we are tired, we know we are facing uncertainty at every turn, and we know that connection is wearing thin. This collection of words serves as an “I see you,” as an “I am with you,” as an “I love you.” These pieces came together toward end of the Spring 2020, when a group of first-year and transfer students came together to speak their existence. They bring memories and a reminder that together …
Indeterminate Sample Sequencing In Virtual Reality, Chase Mitchusson
Indeterminate Sample Sequencing In Virtual Reality, Chase Mitchusson
LSU Doctoral Dissertations
The VR Sequencer is a tool for composing and performing music which takes advantage of spatial configuration of 3-D objects to generate looping sequences. This project combines dice-rolling with omnidirectional playheads and variable terrain to make a sequencer with indeterminate features in Virtual Reality (VR). A comparison of mapping systems for music games and digital instruments demonstrates a middle ground for interactive music making which the VR Sequencer applies. An inspection of current VR works exhibits a disconnect be- tween VR gamers and experimental musicians. In an attempt to give the gaming community access to experimental music making, the VR …
Perceiving Mathematics And Art, Edmund Harriss
Perceiving Mathematics And Art, Edmund Harriss
Mic Lectures
Mathematics and art provide powerful lenses to perceive and understand the world, part of an ancient tradition whether it starts in the South Pacific with tapa cloth and wave maps for navigation or in Iceland with knitting patterns and sunstones. Edmund Harriss, an artist and assistant clinical professor of mathematics in the Fulbright College of Arts and Sciences, explores these connections in his Honors College Mic lecture.
Introduction To Volume Xiii, Laura Golobish, Andrea Quijada, Amy C. Hulshoff, Eleanor Kane, Breanna Reiss, Jeannette Martinez
Introduction To Volume Xiii, Laura Golobish, Andrea Quijada, Amy C. Hulshoff, Eleanor Kane, Breanna Reiss, Jeannette Martinez
Hemisphere: Visual Cultures of the Americas
No abstract provided.
De La Gravure Scientifique À La Gravure Artistique : Le Burin De Pierre Lyonet Et De Cécile Reims, Hélène Laulan, Caroline Anthérieu-Yagbasan
De La Gravure Scientifique À La Gravure Artistique : Le Burin De Pierre Lyonet Et De Cécile Reims, Hélène Laulan, Caroline Anthérieu-Yagbasan
The Goose
Comment l’image peut-elle nous faire habiter le monde ? Pour répondre à cette problématique, nous cherchons ici à interroger la tension peut-être trop tranchée entre images scientifiques et images artistiques, pour construire un questionnement ontologique sur l’image. Cette réflexion s’appuiera sur la pratique de deux graveurs, l'un dit « scientifique », et l'autre « artiste ».
Plastic Goes Concrete: "Plasticnic" And "Plasticpoems", Two Animated Poetry Videos About Plastic Pollution, Fiona Tinwei Lam, Nhat Truong, Tisha Deb Pillai
Plastic Goes Concrete: "Plasticnic" And "Plasticpoems", Two Animated Poetry Videos About Plastic Pollution, Fiona Tinwei Lam, Nhat Truong, Tisha Deb Pillai
The Goose
The author describes the creation of two short animated video poems about plastic pollution that originated in concrete/visual poems. "Plasticnic" is a humorous and colourful narrated video based on a shaped poem depicting how we enjoy nature while simultaneously harming it through plastic consumption. "Plasticpoems" is a text-based, unnarrated animated video poem about plastic pollution based on two shaped/visual/concrete poems.
Photography & Visual Perception, Rachel Leigh Bell
Photography & Visual Perception, Rachel Leigh Bell
Open Educational Resources
This online class introduces students to the basic materials, terms and methods of digital photography. Students will be introduced to the digital camera, including camera settings and controls, but can also work with any photographing device. This is a hands-on class and students will photograph subjects indoors and outdoors, upload, edit, and print image files. Students will complete photo assignments throughout the semester as well as a final project that incorporates the techniques and themes covered in the course.
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Articles
In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …
John B. Bachelder’S Artistic Vision For The Gettysburg Battlefield, Shannon R. Zeltmann
John B. Bachelder’S Artistic Vision For The Gettysburg Battlefield, Shannon R. Zeltmann
Student Publications
John Bachelder was an important artist and historian to Gettysburg, shaping the early interpretation of the battle during the Gettysburg Battlefield Memorial Association period (1863-1895). While he is mainly discussed as the first park historian, it is important to look at his career as an artist and how it influenced his career at Gettysburg. Looking at Bachelder’s entire career, one can see how Bachelder’s vision for the battlefield changed over time. Bachelder wanted to create a grand history painting of the battle, which ultimately became his Isometric Map of Gettysburg. He corresponded with veterans to get their accounts, leading Bachelder …
The Verge: Networks Of Intersubjective Responding For Just Sustainability Arts Educational Research, Marna Hauk, Amanda Rachel Kippen
The Verge: Networks Of Intersubjective Responding For Just Sustainability Arts Educational Research, Marna Hauk, Amanda Rachel Kippen
Artizein: Arts and Teaching Journal
Two sustainability arts scholars describe a method of data interpretation they developed for making sense of complex environmental and sustainability education research data. They “played” images and recorded a conversation in a form of arts-based intersubjective knowing. The card game process was named the Verge because of how the process promises to surface unheard voices and re-center nondominant insights and ways of knowing. It leverages Casey’s glance method with systems networks to complicate sense making in arts-based educational research. The arts scholars intermixed research data from two just sustainability education research case studies: collages from participants of a climate justice …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Northwest Coast Native Art Beyond Revival, 1962–1992, Christopher T. Green
Northwest Coast Native Art Beyond Revival, 1962–1992, Christopher T. Green
Dissertations, Theses, and Capstone Projects
Histories of “primitivism” in the avant-garde show that Euro-American modernism was always engaged in the appropriation of nonwestern and Indigenous art, with particular interest in Northwest Coast Native art forms by the Surrealists, Abstract Expressionists, and Indian Space Painters. However, there has been little consideration for how Northwest Coast Native artists chose to engage with the styles and tenets of Western modern art. To date, the history of post-war Northwest Coast Native art has been dominated by what is known as the Renaissance, a narrative in which artists pursued a neo-traditional style in modern times through the recovered and revival …
The Modes Of Intervention In Alvin Lucier’S I Am Sitting In A Room, Daniel Fox
The Modes Of Intervention In Alvin Lucier’S I Am Sitting In A Room, Daniel Fox
Dissertations, Theses, and Capstone Projects
Alvin Lucier’s I am sitting in a room (1969) is an icon of experimental music and sound art. The sizable literature addressing the aesthetic and philosophical implications of this piece rarely discusses the performance practice beyond what is indicated in the score itself. This is problematic for two reasons: 1) The meaning that is derived from the piece often hinges not just on what sounds are obtained, but on how they are obtained. 2) Over the past 50 years, changes in the performance practice have altered what constitutes the work: magnetic tape was used until 2000 when it was replaced …
Still, Unfolding, Ramolen Mencero Laruan
Still, Unfolding, Ramolen Mencero Laruan
Electronic Thesis and Dissertation Repository
Together with my Master of Fine Art thesis exhibition, still, unfolding, at Zalucky Contemporary (Toronto, Ontario), this dossier constitutes the following accompanying components: a comprehensive artist statement, documented artwork, an interview with artist Erika DeFreitas, and a curriculum vitae. These components contextualize my subject-position, and outline theoretical research, motivations, and reflections that drive my work. I expand on the diasporic experience, politics of knowledge, and the autobiographical genre as they are linked methodologies in the retrieval of immigrant histories. The fusion of autobiography and fiction becomes a hopeful approach in challenging forgotten or omitted history and confronts the expectations …
Conversations With The Oregon Trail And The Silent Generation, Jose A. Camacho Quiroz
Conversations With The Oregon Trail And The Silent Generation, Jose A. Camacho Quiroz
Electronic Theses and Dissertations
The aim of this thesis is to explain the reason behind my art practise and process as it stands in August 2020, its context and relation to my life and experience as an outsider in the American culture. This process culminates in the documentation of experiences through the use and preparation of displays of personal artifacts as physical evidence and mechanisms of my transformation to my american persona through a continuing acculturation process and drift from the american generational archetype.
It is important to outline my current work state diverges from my past work since it no longer serves a …
A Maker's Perspective Of Materiality: Observing Material Change Through Legacy Craftsmanship, Maker Intent, And Contemporary Manifestation, Adam Swift
Masters Theses
Simple handmade objects have important stories to tell about the hands that made them and the environments they pass through. This project observes the thinking, materials, and process involved in craft work through the lens of materiality. I wrestle with materiality by presenting a personal making project, in front of L.C. King Mfg. Co., a Tennessee workwear company that maintains century-old manufacturing practices and values. With the interactive – and interdisciplinary – perspective of cultural rhetoric as the guiding theoretical framework, this display of both freshly created (the leather bag project) and progressively experienced (the chore coat) material realities aims …
The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond
The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond
Journal of Humanistic Mathematics
You are warmly invited to register now for the 5th International Conference on Creative Mathematical Sciences Communication (CMSC’21) which will be held at Adam Mickiewicz University in Poznań, Poland, 2–6 July, 2021.
The International Conference on Creative Mathematical Sciences Communication (CMSC) is a unique gathering of computer scientists and mathematicians, teachers, musicians, dancers, dramatists, game designers, educators and communicators of all sorts.
Due to the pandemic, the in-person event scheduled for 2020 has been post- poned and a short CMSC Online Event was organized as a “teaser” or trailer in order to feel the spirit of the full 5th CMSC …
Intermedialidad En El Documental Cubano Contemporáneo, Esteban Alfonso Lopez
Intermedialidad En El Documental Cubano Contemporáneo, Esteban Alfonso Lopez
FIU Electronic Theses and Dissertations
Cuban documentaries, which have experienced dramatic changes in the last two decades, are now more in tune with the most recent global trends in cinema. However, the scarce implementation within the documentary genre of other perspectives and modes of analysis, outside those that are purely cinematographic, has stalled investigations in the field, thus creating a disengagement with the structural and thematic renovation that has been taking place within the discourse of contemporary Cuban documentaries.
My dissertation “Intermedialidad en el documental cubano contemporáneo” examines a select sample of representative texts and Cuban documentaries, with a view to adapting and/or developing an …
Foreword, Travis T. Harris
Introduction: Savage And Savvy: Mapping Contemporary Hip Hop Feminism, Aria S. Halliday, Ashley N. Payne
Introduction: Savage And Savvy: Mapping Contemporary Hip Hop Feminism, Aria S. Halliday, Ashley N. Payne
Journal of Hip Hop Studies
Introduction to the special issue on Hip Hop Feminism entitled Twenty-First Century B.I.T.C.H. Frameworks: Hip Hop Feminism Comes of Age.
Letter To Jatavia Johnson And Caresha Brownlee (The City Girls), Kyra March
Letter To Jatavia Johnson And Caresha Brownlee (The City Girls), Kyra March
Journal of Hip Hop Studies
This letter to Jatavia Johnson and Caresha Brownlee (the City Girls) argues that the rap duo’s brand, music, and videos are prime examples of Hip Hop and percussive feminism. It also explains how their contributions to the rap industry as Black womxn have inspired other Black womxn to embrace their sexuality, live freely, and disregard politics of respectability. Personal experiences from the author are incorporated to display how the City Girls are empowering and inspiring a new generation of Black womxn and girls. Additionally, critiques from the media and double standards between white and Black womxn in the entertainment industry …