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Full-Text Articles in Art and Design
Teaching Book Arts At Syracuse University Libraries, Peter D. Verheyen
Teaching Book Arts At Syracuse University Libraries, Peter D. Verheyen
Libraries' and Librarians' Publications
Slides for presentation on teaching book arts to varying levels of students and community groups by the speaker at Syracuse University Libraries. 10 minute "shorts" presentation given at the Syracuse University Libraries’ Unconference: Identifying Our Role, Impacts, and Opportunities on our Campus!
Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti
Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti
School of Information Studies - Faculty Scholarship
Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level …
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
School of Information Studies - Faculty Scholarship
This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
School of Information Studies - Faculty Scholarship
Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …
The Bone Folder By Ernst Collin (2nd Ed.), Peter D. Verheyen, Ernst Collin
The Bone Folder By Ernst Collin (2nd Ed.), Peter D. Verheyen, Ernst Collin
Libraries' and Librarians' Publications
DER PRESSBENGEL / THE BONE FOLDER: A DIALOGUE BETWEEN AN AESTHETICALLY- INCLINED BIBLIOPHILE AND A WELL-VERSED-IN-ALL-ASPECTS-OF-THE- CRAFT BOOKBINDER By Ernst Collin, translated and introduced by Peter D. Verheyen Der Pressbengel, by Ernst Collin, was originally published in German in 1922. Conceived as a dialogue between a bibliophile and a master bookbinder on all aspects of the bookbinding craft as well as specific techniques, the text also addresses the conflicts between quality and cost and matters of good taste. The family and bindery of W. Collin were Court Bookbinders in Berlin from the mid 1800 until the "liquidation" of the …