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Articles 1 - 20 of 20
Full-Text Articles in Art and Design
Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle
Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle
Scripps Senior Theses
This paper explores the historical significance and advancements of automatic photobooth portraiture from the late 1800s onwards, focusing specifically on the intention behind the photobooth’s creation and the significance and cultural implications of its introduction into society. As it gradually became a staple of modern society, regularly visited by citizens to have their portraits taken, numerous artists sought out the photobooth as both a studio and a stage in which to document performative self-portraiture. The space and aesthetics of the photobooth have inspired artists to re-envision the confines of the booth and use its automatic function as a point of …
Labor, Vera Bauluz
Labor, Vera Bauluz
CGU MFA Theses
I make sacred objects from scratch, from ready mades, from industrial materials, and sometimes from trash or recycling. I treat those objects with love and reverence to embed them with essence and soul. I propose conversations with objects exquisitely executed, that question our social order and the machine, easily understood by everybody, although still challenging our understanding of contemporary art.
The placement of the work and the lighting, as fundamental part of the installation, attempts to generate strokes of conscience that enhance human understanding and capabilities beyond a specific discourse.
Humor and sacred coexist in my installation and in my …
K-12 Students See Steam Everyday, Meghan Reilly Michaud
K-12 Students See Steam Everyday, Meghan Reilly Michaud
The STEAM Journal
Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.
Turbulence, Climate And Supercomputers, Georgios Matheou
Turbulence, Climate And Supercomputers, Georgios Matheou
The STEAM Journal
Turbulence is often referred to as the last mystery of classical physics. Although turbulence is ubiquitous and prominent in our daily lives – from the mixing of milk in a cup of coffee to the perpetual motion of the atmosphere and the resulting weather variation – our understanding of this complex phenomenon is comparatively very limited (e.g., Davidson et al., 2011).
From The Inside Out, And Through., Dominique Ovalle
From The Inside Out, And Through., Dominique Ovalle
The STEAM Journal
These photographs describe “Science” born of consumerism, hijacked by me, economically disenfranchised, or rather—temporarily embarrassed, artist. I was putzing around Malibu—my old college stomping ground, looking for free food; maybe a sample of some gourmet $5 chocolate, and all I got were these photographs.
Sound Exploration: Text To Music, Raisa Park, Annalisa Swank
Sound Exploration: Text To Music, Raisa Park, Annalisa Swank
The STEAM Journal
This sound exploration repurposes the familiar – written text – and literally translates it into music giving text a new form.
Two Bit Circus, Elise Lemle
Two Bit Circus, Elise Lemle
The STEAM Journal
Two Bit Circus collaborated with the Girl Scouts of the Greater Los Angeles Area to explore the exciting world of wearable electronics. Over the course of the program, the students explored concepts of introductory electronics while designing and creating their own illuminated fashion piece. The program was held in Montrose, CA in Fall 2013. The students were approximately 10 girls ages seven to 14. The program was held over seven sessions with each session lasting 80 minutes.
Stem Art Learning Outcomes, Emily Gottlieb
Celestial Messenger, Bijian Fan
Celestial Messenger, Bijian Fan
The STEAM Journal
This dragon sculpture is embedded with binary code in the form of 1s and 0s, they are generated by light transmission through the holes.
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The STEAM Journal
This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …
Geology – Future Continent, Joy Wulke
Geology – Future Continent, Joy Wulke
The STEAM Journal
Terra Mirabila, a multi-media presentation illustrating the geological story of Stony Creek Granite back through complex sequence of geological events that spanned some 600 million years of early history.
Spannungsfeld, Julian Voss-Andreae
Spannungsfeld, Julian Voss-Andreae
The STEAM Journal
My design for a sculptural installation for the University of Minnesota’s new Physics and Nanotechnology Building is inspired by a view of the human body through the lens of quantum physics.
The German title of the installation (literally "tension field") originated in physics but is used in contemporary German almost exclusively in a metaphorical sense, implying a dynamic tension, often between polar opposites, that permeates everything in its vicinity.
Influx, Julie Orr
Influx, Julie Orr
The STEAM Journal
My work is both a commentary on the pervasive societal ills of disposability and detachment in contemporary culture and an active participant in the same environment it criticizes.
Mana & Ea, Dan Taulapapa Mcmullin
Mana & Ea, Dan Taulapapa Mcmullin
The STEAM Journal
This work, Mana and Ea, expresses Polynesian indigenous sovereignty struggles with colonialism and globalism in the Pacific Islands.
Big Horned, Juniper Harrower
Big Horned, Juniper Harrower
The STEAM Journal
Tinta y tinto (Spanish for black ink and red wine)
Through a process of oxidation, reduction, and light manipulation, Juniper stains and colors paper with red wine and a rich black pigment made of the wild harvested mushroom Coprinopsis atramentaria.
Crochet As A Model For The Elasticity Of Skin Cells, Jaqueline (Jackie) Bell Johnson
Crochet As A Model For The Elasticity Of Skin Cells, Jaqueline (Jackie) Bell Johnson
The STEAM Journal
My artwork is a result of the exploration of materials through process. The sculptures I make are the solutions to problems of how to combine materials, and create structure and form that I am able to build and transport on my own.
Design In Nature, Farhana Azim
Design In Nature, Farhana Azim
The STEAM Journal
Floral Designs are a combination of, line, form and space. By creating balance while incorporating all these three elements in proportion to the space allowed, with an eye on the use of color and contrast, enabling the smooth visual flow of the design one produces the perfect arrangement.
The Quantified Self, Behind The Cover Art, Leslie Love Stone
The Quantified Self, Behind The Cover Art, Leslie Love Stone
The STEAM Journal
We lead quantified lives. The information we send and receive through our computers, CD players, and smart phones is coded in ones and zeroes. We exist as numerical accounts, license numbers, and login IDs. Anyone who has ever waited on hold for a live customer service representative understands the desire to be treated like a person, not a number. We each want acceptance for our inherent peculiarities and consideration for our circumstance—conditions we believe extrinsic to numbers.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
CMC Senior Theses
Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.