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Articles 1 - 7 of 7
Full-Text Articles in Art and Design
Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor
Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor
Master's Theses
This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.
Manifest 770, John Zarobell
Manifest 770, John Zarobell
International Studies Faculty Publications
No abstract provided.
Hiding In Plain Sight, John Zarobell
Hiding In Plain Sight, John Zarobell
International Studies Faculty Publications
No abstract provided.
Defeo, John Zarobell
San Francisco’S Indian Autumn, John Zarobell
San Francisco’S Indian Autumn, John Zarobell
International Studies Faculty Publications
No abstract provided.
The Exploding Company Man And Other Abstractions, John Zarobell
The Exploding Company Man And Other Abstractions, John Zarobell
International Studies Faculty Publications
No abstract provided.
Forward [To Andrew Gilbert: Andrew, Emperor Of Africa], John Zarobell
Forward [To Andrew Gilbert: Andrew, Emperor Of Africa], John Zarobell
International Studies Faculty Publications
No abstract provided.