Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 22 of 22

Full-Text Articles in Art and Design

I Don't Quite Remember It That Way, Margaret Lindon Jun 2022

I Don't Quite Remember It That Way, Margaret Lindon

Masters Theses

In the fall of 2020, during the first week of graduate school, I crashed on my road bike and suffered a big-time concussion. Like, lost-consciousness-and-forgot-the-whole-day kinda big. I became obsessed with this permanent memory deletion. Trying to remember the event was like trying to remember the first time I saw the color blue. Impossible without supplementary data or second-person observation.

Memory recall can operate like a game of telephone. When we remember something, we’re really just remembering the last time we remembered it. We accrue subtle adjustments to our memories that result in gradual omissions and distillations.

This process lost …


The Puppy In The Polka Dot Pajamas: Animating Children's Literature Through Short Film, Grace Phillips Dec 2021

The Puppy In The Polka Dot Pajamas: Animating Children's Literature Through Short Film, Grace Phillips

Honors Projects

The following written defense describes the guiding research, methodologies, and end results of my yearlong project - creating a digital children’s book and an accompanying short film. The project was initially inspired by an event at home in which my family was laughing at our small dog for the way he looked after we dressed him in pajamas, after which my dad made a comment that it would be heinous of us to treat a human being the same way. This comment inspired me to adopt my own approach as to how humans can learn from the animal kingdom. The …


The Story Of Water, Zhanyi Chen Jun 2021

The Story Of Water, Zhanyi Chen

Masters Theses

Propelled by questions about the genuine understanding of weather, I attempt to find various collaborative methods with water in different states in the hydrological cycle. Through these methods, I receive input from water directly, mediating with technologies humans use as a way to understand and perceive the world. The marks that emerge from these inputs are crypto-linguistic scripts that whisper water’s memories and characteristics, a form of gestural automatism where the immediate experience of (nature’s) creating is emphasized and the (human’s) conscious mind is diluted. This state of receptivity enables us to dissolve the hard shell of vision so we …


Bootstrapped: The Cowboy Nomad From Silicon Valley, Emily Bright Jun 2021

Bootstrapped: The Cowboy Nomad From Silicon Valley, Emily Bright

Masters Theses

Silicon Valley is a place that grew out of the legends of the frontier. It has followed in the footsteps of Hollywood Westerns, counterculture frontiersmen, and cyberspace cowboys.

In Silicon Valley, the frontier has been a physical and a metaphorical landscape found between everything existing and everything new-- between ideas of the future shaping technology and technology shaping ideas of the future. This seemingly vast open landscape allows the well-meaning cowboy to use his unique position of privilege to spot and solve systemic technological and social issues.

As these Silicon Valley Cowboys enter the frontier in search of new unclaimed …


The Ephemeral Altar & The Floating Grave, Hannah Suzanna Jun 2021

The Ephemeral Altar & The Floating Grave, Hannah Suzanna

Masters Theses

Using tarot and machine learning, I actively de-compose the narrative of four disintegrating sites — a conservation cemetery in North-Central Florida, my Dad’s house in California, an abandoned parking lot near my apartment in Providence, RI, and myself as an inherently mortal human.

Rather than a tool for prediction, I see tarot as a system of decay — breaking down human experiences into archetypes to allow presence with our existence.

What happens when we look at other predictive technologies, such as machine learning, as means of breaking apart our reality too? When talking about science fiction or speculative fiction, a …


Feral Devices : An Additive Fabrication, Kat Jarvinen Jun 2021

Feral Devices : An Additive Fabrication, Kat Jarvinen

Masters Theses

This collection of stories takes place in a nearby dimension, in which objects and entities that are obsolete, mundane, discarded, or overlooked, define alternative rules for value and purpose. Here, a broken machine suffers an existential crisis while a hungry spider explores its interior; a dog imagines life as a moth; a feral creature escapes from a woman’s mind; and a worker suffers spam email induced headaches. United by the destructive capitalist logic of planned obsolescence and an attraction to blue light, these characters traverse mind, matter, metaphor, and technology to find their way into new forms, reinventing themselves and/as …


Cloak Wood, Thomas Brett Jun 2021

Cloak Wood, Thomas Brett

Masters Theses

Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.

The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects …


Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon May 2020

Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon

Masters Theses

This thesis seeks to compose dynamics among the screens, images, and space for viewers to confront what we easily ignore: the haunting ghosts of mistreated humanity in this age of web-trauma.


Float I;, Zihan Iris Li May 2020

Float I;, Zihan Iris Li

Masters Theses

The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …


Silence Is A Luxury, Elise Stephens May 2020

Silence Is A Luxury, Elise Stephens

Masters Theses

We are beings with at once fragile and resilient senses. Each of us have a threshold that is tested by auditory and visual stimuli that are seemingly constant.

This can lead to discord driving poor choices in resource allotment on a global and for some, a personal scale.

On a global scale, frenzied and misguided journeys to capitalize on the earth’s riches has led to exploitation of both nature and in some cases, societies. At the time of writing, the negative effects of these choices are at the forefront of policy makers’ agendas. In the United States, there are areas …


Finding Identity In Memories, Hyejun Youn May 2020

Finding Identity In Memories, Hyejun Youn

Masters Theses

What are the ways in which we form and build our identities and habits in both physical and digital spaces? How can our different uses of the digital expression which evolved from analog forms reveal traits and memories that we have forgotten or overlooked?

The way I define my identity through the analog media I collect correlates with the quality of the memories within my current schema, knowledge structures that represent typical instances of categories.

We interact with an infinity of objects from birth to death. Our collection of objects resonates more and more with memory and nostalgia as the …


The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu Jan 2019

The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu

Scripps Senior Theses

Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …


Rror, Carter D. Johnson May 2018

Rror, Carter D. Johnson

Theses and Dissertations

Building on common definitions of terms such as machine, human, and code, this paper presents a strategy for an art practice that engages with data that has been processed and the processor as actor or character. Material is presented in such a way that rules, guidelines, logic, code, coherence may be viewed as tools to be employed for the use of obtaining and retaining power and control. Presenting digital technologies not only as a mediating force upon physical bodies but also a part of those bodies, and, furthermore, as abject and thus positioned outside an ideological structure of consumer technology, …


Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff May 2018

Sonder: Exploration Of The Relationship Between Digital Media And Graphic Design Through The Creation Of Print And Digital Publications, Elisa Leigh Vandergriff

Undergraduate Honors Theses

Sonder is an exploration of the relationship between digital media and graphic design through the creation of print and digital publications. At it’s very foundation, Sonder is a travel magazine with both a physical print publication and a digital publication designed for a tablet. It includes photography, articles, poetry, and travel tips. The print and the digital versions contain the same content, but explore different methods of presentation.


Untitled, Ting Tan May 2017

Untitled, Ting Tan

Masters Theses

This is a collection of things I am interested in. Through these things I attempt an understanding of myself. They are unpredictable and often difficult to capture like clouds, trees, water, winds. This book is my journey of self discovery.

I walk in my memories. I walk in the city. There, I capture and record fleeting moments of things I love. Through this process, I give myself a chance to understand the reasons for this attraction. It also gives me an opportunity to understand why I want to find myself, and why I always want an exact answer to this …


Similarity In A Distance, Ran Zhuo May 2017

Similarity In A Distance, Ran Zhuo

Masters Theses

I grew up in an interesting yet contradictory environment. As both of my parents were busy with their jobs, I was raised by my grandparents and I believe that’s where the contradiction aspect of my personality came. My grandfather was a professor of physics in a university and my grandmother was a professor of violin. Unconsciously, I was influenced by them and developed a keen interest in cross-disciplinary and cross-media subjects. The two subjects of music and physics represented art and science, emotion and reason, abstraction and concreteness, and invisible and visible to me.

My work is primarily engaged with …


Identity Production, Boyang Xia May 2017

Identity Production, Boyang Xia

Masters Theses

What are we talking about when we talk about identity? People are likely to define themselves in terms of what is relevant to their time and place, in other words, context. This indicates that identity is not a fixed definition, but more of a malleable construction; it develops its attributes via context. I am constantly recalibrating the relationship between the two. Context is ubiquitous, unnoticed, coexistent and interchangeable. Identity is reflexive, fragmented, shapeable and fluid. Identity Production explores and unveils how identity is adapted and manifested in contemporary conditions, as well as its external validation which paradoxically defines this indefinable …


Cultivating Engagement Through Student-Centered Learning In A High School Media Art Class, Dyane Goldman May 2017

Cultivating Engagement Through Student-Centered Learning In A High School Media Art Class, Dyane Goldman

Dissertations, Masters Theses, Capstones, and Culminating Projects

Student-centered-learning is a broad term for an approach to education where students are independent, self-directed learners (Krueger, 2014). This active environment is invigorating, energizing and filled with students deeply engaged in the work at hand. Educators are leaning towards embracing methods that foster independence in their students and in turn, these methods are proving to be effective in cultivating an atmosphere of engagement in all types of learners.

This study assessed implementation of opportunities for self-directed learning, and evaluated student interest and engagement in classroom activities. A review of the literature indicates that adapting this approach can be effective in …


Digital Photography As Experience Artifact, Ryan V. Brennan May 2016

Digital Photography As Experience Artifact, Ryan V. Brennan

Theses and Dissertations

Through the screen interface, the boundary between personal and collective experience is being redefined both spatially and temporally. Here, memories are given independent mediated existence, taking form in digital photographic artifacts that can be communally shared and manipulated into a synthetic continuum.


In Rift, Aimee Marie Odum May 2016

In Rift, Aimee Marie Odum

Graduate Theses and Dissertations

In Rift is an exhibition of object, video, and sound installations investigating the process of embodying ambience from the natural world. As a whole, this work questions the distinct differences in experiencing a place psychologically, through the circulation of digital media, and holistically, in actual, present time. In Rift is comprised of two distinct works: Loose Liquids and Gorge. The first piece, Loose Liquids, contains specific imagery of water, rock, plant life, and digital blobs, combined with human cadence such as breathing, shivering, and rolling. This explores how a location’s details accumulatively contribute to an overall experience as we strive …


Financial Forest, Karen Carlson Jan 2014

Financial Forest, Karen Carlson

Electronic Theses and Dissertations

Regular savings behavior is critical for low-income Americans to achieve financial mobility. New technology tools are being used to improve personal awareness and attention to financial goals. This thesis reviews mobile learning (mLearning) research and leading commercial personal finance smartphone apps, both of which inform the design of Financial Forest, a savings app. Participants in the 4-week Financial Forest savings study are found to have a statistically significant improved perception of the difficulty of building an emergency fund.


Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji Jan 2014

Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji

Electronic Theses and Dissertations

Digital games have been used mostly for entertainment but recently researchers have started to use digital games in other areas such as education and training. Researchers have shown that digital games can provide a compelling, creative, and collaborative environment for learning. However, the popularity of computers and the Internet brings this question to mind: Are the assessment methods falling behind and remaining traditional? Will the traditional methods of learning and knowledge assessment be sufficient for this new generation who are starving for new technology? This study investigates the effectiveness of using a digital interactive game as an assessments method - …