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Articles 1 - 7 of 7
Full-Text Articles in Art and Design
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Turning The Page: A Design Thinking Approach To Increasing Literacy Advocacy In West Alabama, Justin C. Walters
Turning The Page: A Design Thinking Approach To Increasing Literacy Advocacy In West Alabama, Justin C. Walters
Masters Theses
Through the problem/solution lens of design thinking, this research critically analyzes the promotional activities and materials used by the Literacy Council of West Alabama (LCWA) to determine their effectiveness in reaching both functionally illiterate populations as well as the fully-literate population aiming to work the advocacy front with this nonprofit organization. Qualitative data was gathered through the utilization of a web heuristic evaluation, as well as the evaluation of current marketing materials for LCWA; these insights were used to guide the design and creation of new print and digital marketing materials for the organization. Results of this research aimed to …
Usage And Effects Of Video Games In Education, Kevin Sagara
Usage And Effects Of Video Games In Education, Kevin Sagara
ART 108: Introduction to Games Studies
In modern society, the act of playing games entices certain prejudices towards those who decide to participate in such activities. Those prejudices normally revolve around negative stereotypes where games are meant for non-social adults and are seen as something akin to addiction if gone too far. But how much gaming is needed to be considered as an addiction and what actual effects does it have on mental growth, social capabilities and academics? As a community revolving around technology as much as we are, understanding how video games play a role in our social space is an important aspect to growth. …
Engagement And Computational Thinking Through Creative Coding, Dana Hoppe
Engagement And Computational Thinking Through Creative Coding, Dana Hoppe
Honors Theses
Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …
"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka
"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka
Honors Expanded Learning Clubs
Exploring the world through Dr. Seuss! A club geared for young elementary schoolers in hopes of promoting reading and curiosity! From Oobleck to puppets to writing their own book, this club is simple yet takes a student on a new adventure every week!
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley
Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley
Publications and Scholarship
Weaving Material ConneXion into the Curriculum poster presented at OLA Super Conference 2020.