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Full-Text Articles in Art and Design

Hyaku: A Qualitative Negotiation-Through-Interaction Interface To Support Runners In Achieving Balanced Training Sessions, Juan Restrepo, Steven Vos, Evert Verhagen, Carine Lallemand Jun 2022

Hyaku: A Qualitative Negotiation-Through-Interaction Interface To Support Runners In Achieving Balanced Training Sessions, Juan Restrepo, Steven Vos, Evert Verhagen, Carine Lallemand

DRS Biennial Conference Series

Wearable systems and apps for recreational running provide awareness of one’s performance and activity and aim for increased engagement. Yet, these systems focus on sensor-generated data and do little to integrate subjective and contextual factors as meaningful insights. Their interaction and feedback mechanisms mostly rely on numbers and do not always match users’ real-life needs. To address these gaps, we explore human-computer negotiation as an interactive mechanism to enable recreational runners to adjust the recommendations delivered by a system. We do so by designing tangible qualitative interfaces la-belled “Tradeables” (whose label is inspired by the idea of “trading” with a …


Designing A Tangible Augmented Reality Experience For Cultural Heritage Research, Anitha Nathan, Daniella Kalinda, Lucas Hrynyshyn, Ellen Reade, Ravit David, Ali Mazalek Jun 2022

Designing A Tangible Augmented Reality Experience For Cultural Heritage Research, Anitha Nathan, Daniella Kalinda, Lucas Hrynyshyn, Ellen Reade, Ravit David, Ali Mazalek

DRS Biennial Conference Series

The Tangible Augmented Reality Archives (TARA) is an augmented reality system developed to assist cultural heritage researchers in remotely collecting and assessing information on rare artifacts. Building on prior research, we designed TARA to address challenges faced by cultural heritage researchers, including limited access to collections, as well as the time and budget constraints associated with archival visits. In this paper, we examine the use of augmented reality to advance cultural heritage research, and describe a series of design explorations that explore tangible interactions with remote cultural heritage artifacts. These include a three-dimensional cube design, a two-dimensional prop design and …


Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis Jan 2014

Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis

Design Thinking Research Symposium

Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by …