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Full-Text Articles in Art and Design

Between Psyche And Reality: An Investigation Of Contemporary Landscape, Shanna Stiles May 2015

Between Psyche And Reality: An Investigation Of Contemporary Landscape, Shanna Stiles

HIM 1990-2015

This body of work explores the emotional aspects of my life through the metaphor of landscape. It is a contemplation of the genre of landscape in the contemporary art dialog. By exploring the materiality of paint and the physicality of working large I discovered the question of contemporary relevancy is no longer my primary reason for this investigation. My growth as an artist has come from exploring historical and contemporary influences and how they have affected my processes and visual aesthetic. Thus, a large series of work has emerged from an unexplainable desire to connect and share the crucial moments …


Controlling Randomness: Using Procedural Generation To Influence Player Uncertainty In Video Games, Travis Fort May 2015

Controlling Randomness: Using Procedural Generation To Influence Player Uncertainty In Video Games, Travis Fort

HIM 1990-2015

As video games increase in complexity and length, the use of automatic, or procedural, content generation has become a popular way to reduce the stress on game designers. However, the usage of procedural generation has certain consequences; in many instances, what the computer generates is uncertain to the designer. The intent of this thesis is to demonstrate how procedural generation can be used to intentionally affect the embedded randomness of a game system, enabling game designers to influence the level of uncertainty a player experiences in a nuanced way. This control affords game designers direct control over complex problems like …