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Full-Text Articles in Art and Design
Agents Of Change: Producing The Palpable From The Intangible Through The Human Experience, Chealsea Anagnoson
Agents Of Change: Producing The Palpable From The Intangible Through The Human Experience, Chealsea Anagnoson
Electronic Theses and Dissertations
The world around us is in a continual state of change; we, as humans, are agents of change simply through our existence. Moreover, our choices become catalysts of change and have profound effects on our environments. This paper will use the chemical formula of glycolysis as an extended metaphor to expound the notion of the human existence in a continual state of change. C6H12O6 + 6(O2) -- > 6(CO2) + 6(H2O) + ATP The above chemical formula represents glycolysis, a chemical reaction during which glucose (C6H12O6) and oxygen (6O2) combine to produce carbon dioxide (6CO2), water (6H2O), and energy (ATP). This …
School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn
School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn
Electronic Theses and Dissertations
School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now recommends educators include in their curriculum. Video games offer opportunities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games draw on the player's interest in learning and analyzing numbers, locations, visual clues, narrative elements, people, and more. One useful example may be found in visual novels (VNs), a medium …
American Viragos: Depicting Heroines In Public Art, Cara Henry
American Viragos: Depicting Heroines In Public Art, Cara Henry
Honors Undergraduate Theses
To confront the inadequate representation of women as heroic figures in American public art, this project investigates the precedent of representing heroines in art. Through researching artwork featuring heroines, and heroic figures in general, this project aims to understand the historical context that new works featuring heroines will fit into. A template for constructing art featuring heroines was developed, showing what features or qualities are generally emphasized for the artwork to read as heroic. As art history has supplied principally man heroic figures, it was interesting trying to discern whether a template for art about heroines is different or essentially …