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Full-Text Articles in Art and Design

Evolution Of Flow In Games, Paul J. Tunison Jun 2011

Evolution Of Flow In Games, Paul J. Tunison

Honors Theses

Every one wants to play a fun game, but ”fun” is a subjective quality. Flow, a psychological theory to define what ”fun” is, states that, for an activity to be considered fun, the chal-lenge it presents must correlate with that participant’s abilities such that the activity is neither too easy or too difficult. One of the biggest problems for game designers is balancing the difficulty of its content in such a way that it appeals to the largest audience possible. In order to broaden audiences, de-velopers need to invest effort into creating numerous, discrete balances that are aligned to varying …


Coco Chanel : De La Rue À La Haute Couture – Adaptant La Nouvelle Femme, Shannon R. Funkhouser Jun 2011

Coco Chanel : De La Rue À La Haute Couture – Adaptant La Nouvelle Femme, Shannon R. Funkhouser

Honors Theses

The current project sought to analyze the life and work of the designer Coco Chanel. Through investigation into her life course, values, contributions to art, theater, dance, fashion, and women’s rights, it is argued that Chanel embodied the time period in which she lived ; she both influenced, and was influenced by the cultural forces that predominated. Particular attention is paid to the time periods following World War I and World War II, two events that drastically changed artistic aesthetics, social norms, and life values. The post-war eras provided the fuel for the women’s liberation movement, ushering in the idea …