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Full-Text Articles in Art and Design

Pondering Pauses: Experiencing Stillness In Scrolling Webcomics, Moira Dewey Jun 2022

Pondering Pauses: Experiencing Stillness In Scrolling Webcomics, Moira Dewey

Honors Projects

This paper examines the evolution of comics and its form, and how this changing format influences how the reader experiences the narrative, specifically in moments of stillness. Webtoons, a specific scrolling format for webcomics, have unique tools at their disposal due to their form. These prompt the reader to pause, allowing them to practice being still in order to experience the surrounding world, even if that world is fictional. After going through a brief history of webcomics and webtoons, this paper analyzes two specific webtoons, Green & Gold and Seasons of Blossom, to take a closer look at how …


How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker Jun 2022

How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker

Honors Projects

A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.