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Full-Text Articles in Art and Design

Traces Of Departure And Arrival, Lyndall Adams Jan 2013

Traces Of Departure And Arrival, Lyndall Adams

Research outputs 2013

This paper traces the consequences of dislocation for studio arts-practice. I recently found myself in Perth, far from my home of 20 years and with directional vertigo, looking east to my old life and west to the Indian Ocean. In order to make sense of this move I used the studio to resolve/recollect/ trace my sense of movement, change, loss and vertigo. The multiple departures and arrivals on this journey are articulated as catalysts to studio production. We rarely speak about the spaces between such departures and arrivals and the effects those spaces have on the lived body. The space …


The Dangers In Design Thinking, Alun J. Price Jan 2013

The Dangers In Design Thinking, Alun J. Price

Research outputs 2013

Over the past few years there has been an increased use of the term Design Thinking (DT). Organisations such as The NextDesign Leadership Institute and its related design consultancy, Humantific have been using the term in various projects such as the ‘Design Thinking Made Visible’ project (Humantific, 2011). The term Design Thinking gained popularity after the Stanford University Engineering School ran a course on it in 2005 (Christoph, Leifer & Plattner, 2011). Many of the processes used by designers adopting this approach seem to come from non-design disciplines. Much of what has been taught in management schools for many years …


Designing With Images: Using A Realism Continuum To Choose Pictures For Communication Tasks, Stuart Medley Jan 2013

Designing With Images: Using A Realism Continuum To Choose Pictures For Communication Tasks, Stuart Medley

Research outputs 2013

Graphic design has historically been concerned with giving identity to clients’ projects. But what of its own identity? Graphic design and typography have become interchangeable terms, to the detriment of any theoretical position on pictures. This paper explains the necessity of a theory of pictures specific to the graphic design discipline. Bamford (2003) says there can’t be a vocabulary of images since it would be as limitless as the imagination and graphic skills of humanity. But a search for a vocabulary of images is a red herring for graphic design. Typography is less about what is spoken and more about …


Service Design 101: The Joy And Challenge Of Introducing Service Design Into An Undergraduate Design Curriculum, Christopher Kueh, Stuart Medley, Alun Price Jan 2013

Service Design 101: The Joy And Challenge Of Introducing Service Design Into An Undergraduate Design Curriculum, Christopher Kueh, Stuart Medley, Alun Price

Research outputs 2013

This paper describes the introduction of service design into a university design course that previously promoted itself as industry-based and practice-driven—but which had not necessarily kept pace with the contemporary meanings of these terms. The followings discuss the need to teach service design in Western Australia. These are being highlighted through the latest development in business community, government and NGOs that seek innovation and sustainability. Edith Cowan University Design Department therefore is committed to teach socially-focused projects (such as wayfinding; civic identity; designing out crime) connect students with the public and real clients through collaborative practice and social design workshops. …


Mobile Games With Intelligence: A Killer Application?, Philip Hingston, Clare Bates Congdon, Graham Kendall Jan 2013

Mobile Games With Intelligence: A Killer Application?, Philip Hingston, Clare Bates Congdon, Graham Kendall

Research outputs 2013

Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe …


The Hd Magazine: Graphists And Wordsmiths, Hanadi Haddad, Stuart Medley Jan 2013

The Hd Magazine: Graphists And Wordsmiths, Hanadi Haddad, Stuart Medley

Research outputs 2013

HD Magazine is a cross-disciplinary initiative, seeking to bring together students from the fields of Journalism and Graphic Design (from 1st year through to 4th year). Its creation allows students to share knowledge and skills, showcase their work and contribute to establishing a sense of community within the School of Communications and Arts (SCA) at Edith Cowan University (ECU). HD Magazine is bi-annually published (four issues to date), with future stages of development including online publication and collaboration with students from interactive media development and creative writing. From a design perspective, HD Magazine is also an investigation into visual literacy, …


Design Thinking Practice And Research: Building Research Culture In Undergraduate Studies, Christopher Kueh Jan 2013

Design Thinking Practice And Research: Building Research Culture In Undergraduate Studies, Christopher Kueh

Research outputs 2013

The relationships between design practice and research in university education is an on-going discussion. The expansion and development of design fields such as Design Thinking has generated discussions between research and practice (see Kimbell, 2011; Sangiorgi, 2010). This sees the urge to develop strong research culture in both undergraduate and postgraduate studies. This paper presents and discusses a Design Thinking framework in cultivating research culture in undergraduate Design courses at Edith Cowan University (ECU), Western Australia.


Bridging The Gap: Scenario-Based Design As A Solution For Delayed Access To Users, Paul Haimes, Joo H. Jung, Stuart Medley Jan 2013

Bridging The Gap: Scenario-Based Design As A Solution For Delayed Access To Users, Paul Haimes, Joo H. Jung, Stuart Medley

Research outputs 2013

Scenario-based design (Carroll & Rosson, 2002) is a Human-Computer Interaction methodology for considering the needs of potential users, without their direct input. Scenario-based design gives the interface designer the ability to create scenarios of use, along with postulations on the various types of users, expressed in the form of personas (Grudin & Pruitt, 2002). These scenarios and personas can be useful in the context of a design project, where real world issues preclude the direct involvement of users at a critical stage. By ‘walking through’ informal narrative descriptions in the form of a story, scenario-based design focuses on human activity …


A Picture Is Worth A Thousand Votes: Graphicacy Skills For Political Debate, Amanda Rainey, Stuart Medley Jan 2013

A Picture Is Worth A Thousand Votes: Graphicacy Skills For Political Debate, Amanda Rainey, Stuart Medley

Research outputs 2013

Political campaigns are greatly influenced by changes in technology and communication, from FDR’s ‘Fireside Chats’ to JFK’s embrace of television. Now a combination of technologies allows almost everyone to create, reproduce, transform, and share images with friends and family, or with the world. Individuals and grassroots organisations can communicate using images alongside mainstream media, corporations and governments. There is now a great need for all of us to develop the visual literacy – or graphicacy – required to interpret and recreate images, to communicate as educated equals in this new political environment. Political advertising can use graphic design to make …