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Articles 1 - 3 of 3
Full-Text Articles in Art and Design
Passing, Paul Kelley
Passing, Paul Kelley
The STEAM Journal
Passing is a Site-specific public installation assembled with plastic and an iPad. At its center, the iPad displays a video loop of a human image repeatedly walking in and out of the frame. The work maintains my foundational interest in having the viewer slow down to have a more thoughtful and absorptive experience with the work and surrounding space – continuing my practice of challenging viewer’s expectations and putting them in a position to stop and question.
Vida En Sombras, Tommy Canales Burns
Vida En Sombras, Tommy Canales Burns
CGU MFA Theses
Verisimilitude. What is reality? Subconsciously we are acting out and absorbing information collating data and in turn responding with instincts. Learning processes to view and shape this world. I think of the Hermann Hesse’s doppelganger, the idea of a shadow self. Group identities can also have strange shadow selves. It is bizarre to look back at history and see the changing context of social norms, fashions, traditions, scientific, philosophical, and political thought. Art is a sign of the times, creating space for the inner dialogue of collective consciousness to be purged and hashed out.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …