Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 20 of 20

Full-Text Articles in Art and Design

Creativity, Craftsmanship, And Connection: Large-Format Sculpture Design, Jacqueline L. Puga, Gordon Hoople Feb 2023

Creativity, Craftsmanship, And Connection: Large-Format Sculpture Design, Jacqueline L. Puga, Gordon Hoople

The STEAM Journal

Artistry is a concept that is not usually explored in engineering yet is an invaluable skill that touches everything from product design to systems thinking. This past summer I developed conceptual designs for a large format sculpture that required connecting engineering knowledge with artistic vision. The initial phase required constant inspiration and creativity. The first step was to look at previous sculptures showcased throughout the world, such as at venues like “Burning Man,” to understand the possibilities or limitations of the space provided. Sketching varied and numerous ideas was essential in our design process. Next, we took our favorite ideas …


Embracing Imperfections, Raja Gopal Bhattar Jan 2021

Embracing Imperfections, Raja Gopal Bhattar

The STEAM Journal

A window into my meditation practice.


Specimen X1-2020 Behind The Cover, Clayton Ehman Dec 2020

Specimen X1-2020 Behind The Cover, Clayton Ehman

The STEAM Journal

No abstract provided.


Specimen X1-2020, Clayton Ehman Dec 2020

Specimen X1-2020, Clayton Ehman

The STEAM Journal

This is the artwork that is featured in the cover.


Using A Phone To Create Music With A Digeridoo, Adam Manning, Ray Kelly Jr Dec 2020

Using A Phone To Create Music With A Digeridoo, Adam Manning, Ray Kelly Jr

The STEAM Journal

DJ phone apps are not commonly used by percussionists, particularly when performing with an Australian Indigenous Instrument such as a Digeridoo. Therefore, this reflection paper documents one example, titled Sonic Yarns. Sonic Yarns is an improvised duo performance piece performed by University of Newcastle staff members, Ray Kelly Jnr and Adam Manning.


About Time: Visualizing Time At Burning Man, Gordon D. Hoople, Austin Choi-Fitzpatrick, Nathaniel Parde, Diane Hoffoss, Max Mellette, Rachel Nishimura, Virginia Gutman Dec 2019

About Time: Visualizing Time At Burning Man, Gordon D. Hoople, Austin Choi-Fitzpatrick, Nathaniel Parde, Diane Hoffoss, Max Mellette, Rachel Nishimura, Virginia Gutman

The STEAM Journal

About Time was a 30 foot long, 3000 pound wooden sundial that went up in flames at Burning Man 2019. The piece reflected on the role time plays in our lives. We organize our lives around time—are enslaved to time—and yet we know so little about it. Physicists and philosophers continue to grapple with deep puzzles of time—Is time a fundamental quantity, independent of human actions or observations or is it an emergent property of our perception? This installation projected time using two sundials: a horizontal dial which swept time out across the desert floor and an …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Unfolding Humanity: Cross-Disciplinary Sculpture Design, Gordon D. Hoople, Nate Parde, Quinn Pratt, Sydney Platt, Michael Sween, Ava Bellizzi, Viktoriya Alekseyeva, Alex Splide, Nicholas Cardoza, Christiana Salvosa, Eduardo Ortega, Elizabeth Sampson Mar 2019

Unfolding Humanity: Cross-Disciplinary Sculpture Design, Gordon D. Hoople, Nate Parde, Quinn Pratt, Sydney Platt, Michael Sween, Ava Bellizzi, Viktoriya Alekseyeva, Alex Splide, Nicholas Cardoza, Christiana Salvosa, Eduardo Ortega, Elizabeth Sampson

The STEAM Journal

Unfolding Humanity is a 12 foot tall, 30 foot wide, 2 ton interactive metal sculpture that calls attention to the tension between technology and humanity. This sculpture was conceived, designed, and built by a large group (80+) of faculty, students, and community volunteers at the University of San Diego (USD). The piece is a dodecahedron whose pentagonal walls unfold under human power, an engineered design that alludes to Albrecht Dürer's 500-year-old unsolved math problem on unfolding polyhedra. When closed, the mirrored interior of the sculpture makes visitors feel as though they are at the center of the universe. The idea …


Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn Sep 2015

Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn

The STEAM Journal

The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.


K-12 Students See Steam Everyday, Meghan Reilly Michaud Mar 2014

K-12 Students See Steam Everyday, Meghan Reilly Michaud

The STEAM Journal

Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.


Art Meets Science! Get Over It . . ., Stephen Nowlin Mar 2013

Art Meets Science! Get Over It . . ., Stephen Nowlin

The STEAM Journal

The news headline, when such projects garner attention, usually goes like this – Art Meets Science! Or perhaps Art Merges with Science! or maybe they combine, or art collides with science, or they fuse, join, bond, or unite. And ‘art’ in the phrase usually precedes ‘science’, perhaps because their integration is more typically initiated from the art side of the equation. But whatever the order of the two terms, and whatever verb is used to link them, the tenor of the declaration is typically the same – this is a story worth reporting on, it announces, because …


A Reflection: Art And Science In A Museum Gallery, Kaileena Flores-Emnace Mar 2013

A Reflection: Art And Science In A Museum Gallery, Kaileena Flores-Emnace

The STEAM Journal

Art education in a public space can be a venue for the blending of art and science. As a Contemporary Art Start educator for the Museum of Contemporary Art (MOCA), Los Angeles, I have experienced the many ways in which transdisciplinary education creates deeper student understanding and engagement. At MOCA we use Visual Thinking Strategies for student tours, a research-based teaching method that invites students to direct gallery discussions. We visit a few artworks for ten to fifteen minutes each to foster critical thinking and encourage students to bring personal knowledge and experience to the conversation.


The Unstable Ground Of Low Hierarchies, Joshua Dinsmore Mar 2013

The Unstable Ground Of Low Hierarchies, Joshua Dinsmore

The STEAM Journal

Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.


Steam With A Capital A: Learning Frenzy, David Rufo Mar 2013

Steam With A Capital A: Learning Frenzy, David Rufo

The STEAM Journal

A student dipped a brush into a bowl of viscous tempera paint and in a few quick strokes formed thick magenta letters on a large display board. Nearby a handful of students were working together to attach string to paper cups and balloons. Across the room a small group of girls were lying on the floor carefully adding multi-colored text to a poster. Two others created characters out of Popsicle sticks for a puppet show...This is how the integration of Science, Technology, Engineering, Arts, & Math (S.T.E.A.M.) happened with the fourth and fifth graders during the first few weeks of …


Keeping Abreast With Liberal Arts And Science Through Steam, Tanya Rivas, Gregory Knotts Mar 2013

Keeping Abreast With Liberal Arts And Science Through Steam, Tanya Rivas, Gregory Knotts

The STEAM Journal

The integrated unit on breast cancer described here includes biological science and visual art standards and was targeted at high school juniors and seniors. The goal was to make a potentially controversial and taboo subject relatable through an art-science approach


Reflections ~ How Stem Becomes Steam, Ruth Catchen Mar 2013

Reflections ~ How Stem Becomes Steam, Ruth Catchen

The STEAM Journal

Reflections from designing a STEAM class for high-risk students.


Steam...Now!, John Eger Mar 2013

Steam...Now!, John Eger

The STEAM Journal

With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.


Merging Science And Art: The Bigger Picture, Natasha Hall Mar 2013

Merging Science And Art: The Bigger Picture, Natasha Hall

The STEAM Journal

It has been stated that artists comprehend and chronicle the completeness of the visible world (Wallach & Bret, 1987), defining Art as the creative expression of knowledge about the visual world. But to what extent does that awareness extend into a scientific appreciation of the world? The acronym STEAM is an abbreviation of Science, Technology, Electronics, Arts and Mathematics. Weaving interactions between Science and Art, have been shown by Clarke and Button (Clarke & Button, 2011), to intensify interconnections between nature, with Landscape, and ultimately with sustainability.


Getting Real About The E In Steam, James Catterall Mar 2013

Getting Real About The E In Steam, James Catterall

The STEAM Journal

STEM and STEAM are in the news. Researchers and educators in my field (cognition, art, and creativity) argue reasons for adding the A to STEM. While I visit this below, my focus is elsewhere. In this brief essay, I want to explore the meaning and importance of the E appearing in both STEM and STEAM. What’s engineering doing in this mix? And what are some reasons for affirming the arts when the role of engineering is clarified?


Equations Of Light - The Steam Journal Inaugural Issue, The Cover Art, Chris Brownell Mar 2013

Equations Of Light - The Steam Journal Inaugural Issue, The Cover Art, Chris Brownell

The STEAM Journal

This is the background to some of the work, art and thinking that went into the cover art for the inaugural issue.