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Full-Text Articles in Art and Design

Mirroring Reality: Music In Video Games, Allison Burr Dec 2014

Mirroring Reality: Music In Video Games, Allison Burr

Student Scholar Symposium Abstracts and Posters

This paper explores the effectiveness of music in video games in terms of mood setting and immersion. The effectiveness of the emotion evoked is studied through both personal and scholarly research. Four video games are explored from different game genres. In "Bioshock" and "Fallout 3", the music immerses the player into the environment of the video game, whether it is an underwater dystopia or the post apocalyptic Washington DC area. "Dead Space", a survival horror game set on an abandoned mining vessel in space, pushes the boundaries in terms of musical dissonance and terror by using innovative sound design. The …


Lighting Design Proposal For Tom Stoppard's "Rosencratz And Guildenstern Are Dead", Nikolai Eiteneer Dec 2014

Lighting Design Proposal For Tom Stoppard's "Rosencratz And Guildenstern Are Dead", Nikolai Eiteneer

Student Scholar Symposium Abstracts and Posters

Tom Stoppard’s tragicomedy, Rosencrantz and Guildenstern are Dead (1964), earned the early popularity and the world-wide reputation that such a work deserved, booting Tom Stoppard into the limelight as an up-and-coming young writer. The play itself verges on an absurdist style, but due to the realistic nature of the title characters, the audience members find themselves sympathizing with their plight and lack of knowledge though any theatre goer acquainted with the works of Shakespeare, and Hamlet in particular, will know the final outcome of the play. For those not endowed with such knowledge, however, Stoppard gave the end away. Rosencrantz …


Let Them Make Art: Why Unified Arts Festivals Are Beneficial For Independent Artists, Anton Gress Dec 2014

Let Them Make Art: Why Unified Arts Festivals Are Beneficial For Independent Artists, Anton Gress

Student Scholar Symposium Abstracts and Posters

Artistic disciplines typically have two markets: corporate, and independent (mainstream and underground, if you will). The corporate market accounts for a small fraction of all artists and reaches the largest audience, while the independent market accounts for the vast majority of working artists, yet remains niche. The issue is marketing. Even the most successful independent artists cannot match the selling power of large companies. This project seeks to illustrate the potential of unified arts festivals to facilitate greater audience exposure for independent artists, and how this may benefit the artistic community.

The arts communities at Chapman University have a similar …