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Full-Text Articles in Art and Design

Museum Exhibits Or Ill-Gotten Gains: A Legal And Philosophical Look At Cultural Property Law, Anthony E. Gambino Nov 2020

Museum Exhibits Or Ill-Gotten Gains: A Legal And Philosophical Look At Cultural Property Law, Anthony E. Gambino

Fordham Undergraduate Law Review

The foundation of cultural property laws was laid at the Hague Convention on the Protection of Cultural Property in the Event of Armed Conflict. The convention, which usually revolved around the discussions on former laws of warfare, had to switch gears to respond to the Nazi’s new tactic of intentionally stealing or destroying cultural property as a means to demoralize the enemy. The convention’s focus was inclusivity, which defined cultural property as any “movable or immovable property of great importance to the cultural heritage of every people.”

However, that overly simplistic definition that intended to serve as a source of …


Seventeen Pieces: Displacement, Misplacement, And Conservation, Yasmin Merali, Kevork Mourad, Manas Ghanem Nov 2020

Seventeen Pieces: Displacement, Misplacement, And Conservation, Yasmin Merali, Kevork Mourad, Manas Ghanem

New England Journal of Public Policy

This article explores the systemic importance of art in the conservation of images, historical reference, and cultural meaning as displaced victims of humanitarian crises make the transition from the land of their birth to a new country with a different history and cultural landscape. In presenting the work of Kevork Mourad, an artist of Armenian descent displaced from Syria, we show the essential, layered interplay of visceral, lived individual experiences and the historic collective memory of real and imagined pasts that survive the destruction of physical artifacts.


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Uga School Of Law Covid-19 Student Flow Chart, Fall 2020, University Of Georgia School Of Law, Rachel S. Evans Aug 2020

Uga School Of Law Covid-19 Student Flow Chart, Fall 2020, University Of Georgia School Of Law, Rachel S. Evans

COVID-19 Pandemic Archive

The University of Georgia School of Law created many working groups to prepare key signage and other resources related to COVID-19 for the law school community as they prepared to reopen the facility and resume hybrid classes for Fall 2020. Two flow charts were created and distributed to faculty, staff and students in August 2020 under advisement from Dean Peter B. Rutledge in consultation with members of UGA's College of Veterinary Medicine, Department of Population Health and the AU/UGA Medical Partnership. UGA Law Librarian Rachel Evans assisted with the graphic design aspect of this resource.

A generic template of this …


Uga School Of Law Covid-19 Employee Flow Chart, Fall 2020, University Of Georgia School Of Law, Rachel S. Evans Aug 2020

Uga School Of Law Covid-19 Employee Flow Chart, Fall 2020, University Of Georgia School Of Law, Rachel S. Evans

COVID-19 Pandemic Archive

The University of Georgia School of Law created many working groups to prepare key signage and other resources related to COVID-19 for the law school community as they prepared to reopen the facility and resume hybrid classes for Fall 2020. Two flow charts were created and distributed to faculty, staff and students in August 2020 under advisement from Dean Peter B. Rutledge in consultation with members of UGA's College of Veterinary Medicine, Department of Population Health and the AU/UGA Medical Partnership. UGA Law Librarian Rachel Evans assisted with the graphic design aspect of this resource.

A generic template of this …


Law And Authors: A Legal Handbook For Writers (Introduction), Jacqueline D. Lipton Aug 2020

Law And Authors: A Legal Handbook For Writers (Introduction), Jacqueline D. Lipton

Book Chapters

Drawing on a wealth of experience in legal scholarship and publishing, Professor Jacqueline D. Lipton provides a useful legal guide for writers whatever their levels of expertise or categories of work (fiction, nonfiction, academic, journalism, freelance content development). This introductory chapter outlines the key legal and business issues authors are likely to face during the course of their careers, and emphasizes that most legal problems have solutions so law should never be an excuse to avoid writing something that an author feels strongly about creating. The larger work draws from case studies and hypothetical examples to address issues of copyright …


A Culture Of Shared Responsibility School Of Law Infographic, University Of Georgia School Of Law, Rachel S. Evans Jul 2020

A Culture Of Shared Responsibility School Of Law Infographic, University Of Georgia School Of Law, Rachel S. Evans

COVID-19 Pandemic Archive

The University of Georgia School of Law created many working groups to prepare key signage and other resources related to COVID-19 for the law school community as they prepared to reopen the facility and resume hybrid classes for Fall 2020. A two page infographic-style guide was created and distributed to faculty and staff in August 2020 under advisement from Dean Peter B. Rutledge in consultation with members of UGA's College of Veterinary Medicine, Department of Population Health and the AU/UGA Medical Partnership. UGA Law Librarian Rachel Evans assisted with the graphic design aspect of this resource.

An email with similar …


3 W'S Sign, University Of Georgia School Of Law Jul 2020

3 W'S Sign, University Of Georgia School Of Law

COVID-19 Pandemic Archive

The University of Georgia School of Law created many working groups to prepare key signage and other resources related to COVID-19 for the law school community as they prepared to reopen the facility and resume hybrid classes for Fall 2020. A3 W's infographic-style sign was created and distributed throughout building spaces including hallways, classrooms and bathrooms in August 2020. UGA Law Librarian Rachel Evans assisted with the graphic design aspect of this resource.

An email with similar messaging emphasizing the "culture of shared responsibility" and the "3 W's" was circulated by Dean Rutledge on July 30, 2020. This email is …


Kofifi/Covfefe: How The Costumes Of "Sophiatown" Bring 1950s South Africa To Western Massachusetts In 2020, Emma Hollows Jul 2020

Kofifi/Covfefe: How The Costumes Of "Sophiatown" Bring 1950s South Africa To Western Massachusetts In 2020, Emma Hollows

Masters Theses

This thesis paper reflects upon the costume design process taken by Emma Hollows to produce a realist production of the Junction Avenue Theatre Company’s musical Sophiatown at the Augusta Savage Gallery at the University of Massachusetts in May 2020. Sophiatown follows a household forcibly removed from their homes by the Native Resettlement Act of 1954 amid apartheid in South Africa. The paper discusses her attempts as a costume designer to strike a balance between replicating history and making artistic changes for theatre, while always striving to create believable characters.


Break, Elaina Rae Erola May 2020

Break, Elaina Rae Erola

Toyon: Multilingual Literary Magazine

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Criminal Justice Bias: Fact Or Fiction, Hiba Mobarak Feb 2020

Criminal Justice Bias: Fact Or Fiction, Hiba Mobarak

Quest

Objective Analysis

Research in progress for CRIJ 1301: Introduction to Criminal Justice

Faculty Mentor: Stefanie LeMaire

The following paper represents work produced by a student in an Introduction to Criminal Justice course at Collin College. The paper is an objective analysis of prominent research regarding potential police biases and how officers’ decisions may be influenced by a suspect’s race. The topic of racial bias within policing is quite controversial, as evidenced by the community protests, media coverage, and destruction that has ensued after officer-involved shootings. This assignment asks students to objectively review scholarly research on police bias and constructively criticize …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.