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Full-Text Articles in Art and Design

The Cult Of The Nymphs: Identity, Ritual, And Womanhood In Ancient Greece, Ivana Genov May 2023

The Cult Of The Nymphs: Identity, Ritual, And Womanhood In Ancient Greece, Ivana Genov

Undergraduate Honors Theses

Examining archeological and epigraphic evidence in its historical context, in this thesis I explore the Cult of the Nymphs venerated across ancient Greek poleis. I analyze the nymph’s profound cultural and historical impact that is often overlooked in the study of ancient Greece. Nymphs were female deities thought to embody ecological sites, such as fountains and springs, and became fundamental to polis identity. Their locations were often central to city plans, and their faces, depicted on coinage, became representative of the city itself. In the community, nymphs were integral to rituals for major life events, most often in the lives …


..., Claire Alfonso May 2022

..., Claire Alfonso

Undergraduate Honors Theses

Words are fickle, easily misunderstood, and often put us at a loss... but we all have so much we feel we need to express. This begs the question: Is there any safe way of communication? Can anything ever really be communicated how you mean it? Will you ever see the reflection of what you feel, think, and dream outside of yourself? In response to this existential dilemma, I imagine an alternative language of images, sounds, color, feelings, and non-identification. My thesis is a meditation on the issues with standard language and the idea of alternative language. In my argument I …


The Architecture Of Clothing: Notions Of Public And Private Space, Savannah Orsak May 2022

The Architecture Of Clothing: Notions Of Public And Private Space, Savannah Orsak

Undergraduate Honors Theses

Space, as defined as a three dimensional extent in which objects and events have relative position and direction, is conversely bound through clothing, architecture, and other margins that organize humanhood for everyday purpose. Continually, clothing imposes and extends itself into everyday experiences and dictates notions of interaction between both people and objects. In this written body of work, my intention is to explore public and private spatial influences within clothing and the ways in which these influences can be curated to reflect and evoke notions of interaction and identity. Following three related studies on space, form, and curation, a survey …


My Perception Of Reality Expressed Through The Arts, Amanda Dunker May 2022

My Perception Of Reality Expressed Through The Arts, Amanda Dunker

Undergraduate Honors Theses

This thesis project will focus on the symbolism and artistic interpretation of how I perceive reality. This thesis project uses all artistic skills that I have acquired throughout my lifetime and combines them into one mixed digital media video. This is a mix between the two digital media formats 2D and 3D. Each animation and segment syncs with the music selected manually or technically. The process of creation for each segment and explaining which software I choose to use for each task. It also dives a little further, noting the artistic decisions and why. The symbolism used within the art …


An Integration Of Art And Mathematics, Henry Jaakola Jan 2022

An Integration Of Art And Mathematics, Henry Jaakola

Undergraduate Honors Theses

Mathematics and art are seemingly unrelated fields, requiring different skills and mindsets. Indeed, these disciplines may be difficult to understand for those not immersed in the field. Through art, math can be more relatable and understandable, and with math, art can be imbued with a different kind of order and structure. This project explores the intersection and integration of math and art, and culminates in a physical interdisciplinary product. Using the Padovan Sequence of numbers as a theoretical basis, two artworks are created with different media and designs, yielding unique results. Through these pieces, the order and beauty of number …


Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood Dec 2021

Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood

Undergraduate Honors Theses

As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …


The Line Of Dichotomy: Standpoints And Meaning In Anne Truitt's Art, Charles J. Parsons May 2021

The Line Of Dichotomy: Standpoints And Meaning In Anne Truitt's Art, Charles J. Parsons

Undergraduate Honors Theses

Some of Anne Truitt’s formal strategies—such as using the separate faces of the work to force the viewer to engage in it sequentially—build or depend on real or literal facts of the “situation” of the artwork. If this is the case, how do such works escape being reducible to their objecthood, their literal properties of size and shape? And how do they produce effects that are not mere experience or mere affective response? The answer I offer is that they depend on conventions and interpretation.

Much of my analysis focuses on the ways Truitt makes her intentions visible through form, …


Viseral Projects, Matthew Conrardy Jan 2020

Viseral Projects, Matthew Conrardy

Undergraduate Honors Theses

A brand’s image, its identity, is established through what the brand is, what it does, where it is going, and how it is unique. The representation of a brand’s identity materializes through the messaging, images, graphics, colors, and typography associated with it. Brand manuals are designed to establish and maintain both the consistency and flexibility of the brand identity.

This manual outlines the visual and verbal applications that currently embody the Viseral Projects brand across the multimedia environment. It includes information outlining the Viseral brand story, identity system,

platforms, and examples of executions. It has been constructed with the anticipation …


My Spring 2023 Honors Thesis, Callie Honaker May 2019

My Spring 2023 Honors Thesis, Callie Honaker

Undergraduate Honors Theses

For my thesis project, I displayed fifteen printed photographs of self-portraits that I have made outside of class. In these self-portraits, I have applied special effects makeup to my face to create different portrayals of myself. These range from more abstracted makeup to characters. The majority of these makeups are from the chest up and created with face paint and self-made prosthetics. In this imagery, I have also chosen accessories and the background to coincide with the makeup and the mood that I am conveying. Minor adjustments have been made digitally in order to enhance how the image comes across. …


The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott May 2018

The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott

Undergraduate Honors Theses

Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …


Automation In Entertainment: Concept, Design, And Application, Ryan Thally May 2017

Automation In Entertainment: Concept, Design, And Application, Ryan Thally

Undergraduate Honors Theses

The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.


Photorealistic Rendering For Live-Action Video Integration, David E. Hirsh May 2017

Photorealistic Rendering For Live-Action Video Integration, David E. Hirsh

Undergraduate Honors Theses

Exploring the creative and technical process of rendering realistic images for integration into live action footage.


The Art Of The Silent Story, Caitlin J. Walker May 2016

The Art Of The Silent Story, Caitlin J. Walker

Undergraduate Honors Theses

I created a one minute 2D, hand-drawn, frame-by-frame animation with an original music score utilizing Toon Boom to demonstrate my ability to convey an interesting story without the use of any dialogue.I relied instead on pantomime, expressions, and context clues to communicate the story to the viewer.


Experimental Boss Design And Testing, Joseph P. Mistretta May 2015

Experimental Boss Design And Testing, Joseph P. Mistretta

Undergraduate Honors Theses

Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. …


Comics And Illustration From The Written; The Conversion Of A Story From Prose To Graphic Depiction., Kayla A. White Ms. Dec 2014

Comics And Illustration From The Written; The Conversion Of A Story From Prose To Graphic Depiction., Kayla A. White Ms.

Undergraduate Honors Theses

This is a thesis that details the process of writing a short 30 page novel, and then converting the subsequent story into a graphic format via illustrations and into a comic book layout. The story itself deals in reworking our learned assumptions of good and evil, specifically in the supernatural and human possibility for both. The comic book format is an exploration of my reader’s different responses to the written and the graphic.


Submersion, Hannah M. Harper Ms. May 2014

Submersion, Hannah M. Harper Ms.

Undergraduate Honors Theses

The artist discusses the influence, concept, and process behind creating a cohesive body of work and accompanying show, Submersion, for the completion of her Bachelor of Arts degree and undergraduate research for the Fine and Performing Art Scholars branch of East Tennessee State University's Honors College. The show is to be held May 1st through May 7th of 2014 with its reception on May 3rd in the Submarine Gallery located on ETSU campus. The artist explored themes of the unknown, subconscious, and memory, using water as a reoccurring symbol. The works include five large portraits and two small to medium …


Building And Using A Character In 3d Space, Shasta Bailey May 2014

Building And Using A Character In 3d Space, Shasta Bailey

Undergraduate Honors Theses

The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.


Oval Office., Joshua F. Houser Dec 2013

Oval Office., Joshua F. Houser

Undergraduate Honors Theses

The Oval Office is the most iconic room in the White House and one of the most recognizable interiors in the United States. I have recreated the Oval Office as a three-dimensional, interactive environment for the purpose of studying 3D modeling, texturing, and environment creation. My recreation of the Oval Office contains more than 30 unique models which use over 100 high-quality texture maps. My goal was to study the creation of both organic and hard surface models as well as learning which workflows were best suited to each object within a scene. I also wanted to study how different …


Naga: Combining 2d And 3d Animation., Min-Zhi Chin May 2013

Naga: Combining 2d And 3d Animation., Min-Zhi Chin

Undergraduate Honors Theses

Naga is an animated short about a lively dragon that roams about the lands embracing it’s surroundings dearly. It discovered a barren land while out exploring and was saddened by the sight. After pondering for a while, it then realized it could revive the land with it’s ability to summon rain using it's dragon ball. The short blends traditional animation and computer animation, where the look is similar to 2D animation but the character and a few environment elements are done in 3D. Software utilized to complete the short were Autodesk Maya, Adobe Photoshop, Clip Studio Paint, Adobe After Effects, …