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Interdisciplinary Arts and Media

City University of New York (CUNY)

Interactive art

Articles 1 - 4 of 4

Full-Text Articles in Art and Design

Stranger’S Window, Nation’S Mirror, Kyoko Hamaguchi Jan 2021

Stranger’S Window, Nation’S Mirror, Kyoko Hamaguchi

Theses and Dissertations

In this text, I consider my identity as a Japanese immigrant in the United States during a global pandemic and its impact on my understanding of home as a liminal space. In particular, I discuss notions of home in relation to my work as an artist including two works that utilize the home-sharing platform Airbnb and three works that deal with the dichotomy of inside and outside.


The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328 May 2017

The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328

Theses and Dissertations

This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display …


Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan Feb 2017

Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan

Dissertations, Theses, and Capstone Projects

This dissertation historicizes and theorizes a group of Italian artists who were among the first to use computers and cybernetics to make artworks, developing the genre of Arte Programmata, or Programmed Art. It argues that the artists of Arte Programmata (Bruno Munari, Enzo Mari, and collectives Gruppo T and Gruppo N) turned to the generative, interactive, and probabilistic aspects of early computers not simply as new media for making art but as platforms for radically altering what it means to be a participant in an increasingly mediated and networked world. This is apparent in how each of their works deploys …


Viewer-, Author-, And Ownership In The Work Of Andrea Zittel, Amanda M. York Jan 2016

Viewer-, Author-, And Ownership In The Work Of Andrea Zittel, Amanda M. York

Theses and Dissertations

Andrea Zittel invites others to collapse the distinctions between artist, viewer, and collaborator by interacting with her usable works. This thesis explores the process of interacting with Zittel's works, and how it affects viewer-, author- and ownership.