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Articles 1 - 7 of 7
Full-Text Articles in Art and Design
The Mvohc Project, Brooke Day
The Mvohc Project, Brooke Day
All Theses
ABSTRACT
A Mvohc is a Morphic Vessel of Human Consciousness. The Mvohc Project traverses' theories of spatial identity in tandem with creative world-building as a method for examining the intricacies of the human condition and reimagining reality. My creations are designed to promote autonomy over the contemporary world's ever-evolving societal complexities to empower individuals, foster imagination and communication, and create space for positive change. This body of work incorporates fleshy biomorphic sculptures inspired by science fiction, deep-sea marine life, and the human body. The abject creatures are partnered with constructed audio-scapes that encompass the frenzy of an overarching internal monologue, …
The Feeling Of Foam & Other Essays, Ryan Erickson
The Feeling Of Foam & Other Essays, Ryan Erickson
Graduate School of Art Theses
I create conceptual drawings, collages, sculptures, and installations to humorously destabilize and ultimately question how human language, formal methodologies, and social institutions function. While seemingly embracing an aesthetic of rationality, I undermine it with absurdity. In my work, I take a fundamentally dialectical position by skewering the rational to the illogical as neither can exist without the other.
To The Studio, In The Studio, Home, Miquel R. Veldkamp
To The Studio, In The Studio, Home, Miquel R. Veldkamp
Theses and Dissertations
A curated series of poems and mini essays that reflect on personal life, politics, art history, folklore, science, identity and race. It addresses the questions that inform my work, and echoes its ethos of play, exploration, curiosity, vulnerability.
Forgotten Things: A Historian's Tale, Mary Jackson
Forgotten Things: A Historian's Tale, Mary Jackson
Undergraduate Honors Thesis Projects
Forgotten Things: A Historian’s Tale is a story of a post-human world where magic and creatures of lore have taken sovereignty over the land, following the adventures of Aster, a small flower elf whose job is to travel and document the residual traces of humanity. Every crumbling building, decaying record, and seemingly useless bauble of humanity tells a story, one that Aster is trying to find the conclusion to. One day, rumors start to circulate. Whispers that there might still be humans hidden away somewhere. Aster is thrilled about this, hoping that she might be able to talk with a …
The Infinite Crisis: How The American Comic Book Has Been Shaped By War, Winston Andrus
The Infinite Crisis: How The American Comic Book Has Been Shaped By War, Winston Andrus
War, Diplomacy, and Society (MA) Theses
This thesis project argues that war has been the greatest catalyst for the American comic book medium to become a socio-political change agent within western society. Comic books have become one of the most pervasive influences to global popular culture, with superheroes dominating nearly every popular art form. Yet, the academic world has often ignored the comic book medium as a niche market instead of integrated into the broader discussions on cultural production and conflict studies. This paper intends to bridge the gap between what has been classified as comic book studies and the greater academic world to demonstrate the …
Atlas Planted, Annelise Belmonte
Atlas Planted, Annelise Belmonte
College of Computing and Digital Media Dissertations
In "Atlas Planted," the game world plays as a life theater production where the storyline is influenced by player and other characters in a metaphorical and literal gardening mechanic. The emphasis on selfish vs selfless action in regards to energy and foliage serves as a critique of social responsibility and objectivism, the philosophy developed by Ayn Rand where each person is their own hero. According to that philosophy, if everyone were free to pursue their own greatest desires without directly harming others, the whole world would be better for it. In the case of these characters, how they pursue their …
Bully Me: A Graphic Novel; The Return: A Graphic Novel; Comakademix: A Comics Anthology; Leadbetter: A Comic; Laundry: A Minicomic -And- The Erotics Of Comics: An Exegesis, Bruce Roberts Mutard
Bully Me: A Graphic Novel; The Return: A Graphic Novel; Comakademix: A Comics Anthology; Leadbetter: A Comic; Laundry: A Minicomic -And- The Erotics Of Comics: An Exegesis, Bruce Roberts Mutard
Theses: Doctorates and Masters
Beholding a comic is ideally, a pleasure. The work informs, entertains and stimulates the mind in some way. There is no gainsaying which works will affect which beholders howsoever it does, yet the expectation of pleasure from a work of comics makes beholders seek it. Making the comic is also a pleasure, even if the process can be long-winded, winding and difficult. The maker wants to give others the same pleasure they drew from beholding comics, but in their way, making their vision of Batman, Lieutenant Blueberry or, their own story worlds. What this research seeks to explain are many …