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Full-Text Articles in Art and Design

Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear Feb 2024

Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear

Publications

This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional cultural engagement activities, such as museum tours and excursions to historical sites. Students completed two gameful learning activities: 1) they co-created their own narrative game world in a group game proposal assignment drawing upon research from storytelling through game environments, and 2) they created independent …


Teaching Philosophy As A Pedagogic Practice-Ing: Are You The Type Of Person That Says, “Everything Happens For A Reason”?, Valerie Oved Giovanini Ph.D. Jan 2024

Teaching Philosophy As A Pedagogic Practice-Ing: Are You The Type Of Person That Says, “Everything Happens For A Reason”?, Valerie Oved Giovanini Ph.D.

Artizein: Arts and Teaching Journal

In this paper, I discuss a classroom activity that was intended to create an environment attentive enough for students to scrutinize whether their touted beliefs matched their implicit assumptions. Drawing upon Emmanuel Levinas’s ethics of the face-to-face relation, Carol A. Taylor’s posthuman orientations for pedagogical practice-ings, and Bickel’s and Fisher’s emergent theory of art-care, I explore my pedagogical approach in teaching philosophy to explain how affective encounters in communitas between teacher and learners can expand personal understandings and imagine new meaningful possibilities together. These affective encounters serve an ethic of concern where each is capable of a unique response and …


Banned Or Grand?: Why Graphic Novels Maus And Persepolis Belong In The Classroom, Lauren Volk Apr 2023

Banned Or Grand?: Why Graphic Novels Maus And Persepolis Belong In The Classroom, Lauren Volk

Munn Scholars Awards

My capstone essay, “Banned or Grand?: Why Graphic Novels Maus and Persepolis Belong in The Classroom,” seeks to research both the objections to oft-banned memoir graphic novels being incorporated in the secondary school curriculum and the reasons why these graphic novels should not only be incorporated into the curriculum, but also why they assist students in developing necessary skills, such as higher-level critical thinking, a deeper understanding of complicated historical events, and the analysis of form and structure in literature, rather than just content. To enhance my research, I connected my main points to the pedagogical theory of learning transfer.


Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert Nov 2022

Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert

SANE journal: Sequential Art Narrative in Education

Graphic novels and comics have a rich history and have long served as a medium for both education and entertainment. Although we live in an increasingly technology-rich era which offers abundant visual stimulation to compete with comics, graphic literature is arguably a more immediate and robust resource than ever before. The following paper highlights specific applications of graphic literature to pedagogical purposes, including implications for the use of comics in teaching history, world languages, English as a new language, science, and mathematics. Across these areas, a wide degree of application exists for teachers, in both K-12 and post-secondary settings. In …


Art Education As Mutual Aid: Community And Social Justice Based Initiatives, Janelle O'Malley Dec 2021

Art Education As Mutual Aid: Community And Social Justice Based Initiatives, Janelle O'Malley

Student Projects

In the wake of the COVID-19 pandemic, education has drastically changed. The months of pandemic coupled with rising political upheaval left issues with schooling at the bottom of the list. Yet, the repercussions of the pandemic have forever changed the face of our educational system. Especially hard hit during this time was subjects deemed unimportant such as music and art. These classes, which already have faced their fair amount of cutbacks, were once again left on the chopping block. Even though the Every Student Succeeds Act (ESSA) in 2015 ensured that art would be treated as a core subject, it …


You Belong Here: A Critical Look At Community Engagement In Museum Education Through K-16 Place Based Pedagogy, Janelle O'Malley Dec 2020

You Belong Here: A Critical Look At Community Engagement In Museum Education Through K-16 Place Based Pedagogy, Janelle O'Malley

Student Projects

Historically museums exist as object centered spaces with little consideration of the community and artists that support them. Therefore museums as pedagogical sites must reorient themselves to become people centered spaces incorporating participatory pedagogical experiences for both community members and artists.

There is a lack of research in place-based pedagogies in museum education. It is important now more than ever to recognize the need to center community in museum education. This study will seek to investigate how museums can exact meaningful change through their educational practices and create a sense of belonging in museums for their immediate community. The outcomes …


Reaching Across Community Lines: How Informal Visual Art Educational Programming Bridges The Gap, Janelle O'Malley Dec 2019

Reaching Across Community Lines: How Informal Visual Art Educational Programming Bridges The Gap, Janelle O'Malley

Student Projects

Economic disparity in underserved communities is in large part responsible for a lack of access to quality visual arts education. The communities most in need are often hit first when it comes to funding the arts, and the students suffer these financial consequences. How can we ensure those underserved communities receive a complete education with the visual arts? What other ways can access to the visual arts be provided to schools?


The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum Apr 2019

The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum

Faculty and Staff Publications

Abstract. Xavier University of Louisiana (XULA) is a Science, Technology, Engineering, and Mathematics (STEM) university located in New Orleans, Louisiana. As a Historically Black University (HBCU), the university serves a diverse community of students in which many are first-generation, college graduates. Students enrolled in Design courses at XULA are studying in Bachelor of Science and Bachelor of Art programs and majoring in subjects such as Computer Science, Physics, Mass Communication, Art, Business, and Science. The interdisciplinary student environment offers a unique opportunity for collaboration and peer learning, whereby students are able to share diverse perspectives on a topic by relating …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Systems In Play: Simon Nicholson's Design 12 Course, University Of California, Berkeley, 1966, Tim Stott Jan 2019

Systems In Play: Simon Nicholson's Design 12 Course, University Of California, Berkeley, 1966, Tim Stott

Articles

In 1966, British artist, designer and educator Simon Nicholson (1934–1990) offered a lower division course, Design 12, at the College of Environmental Design, UC Berkeley. Controversially, Nicholson promoted play as the principal method of design and invited children to assess students’ projects on the Berkeley campus and in local schools, parks, playgrounds and hospitals. This article presents Design 12 as an important example of environmental design pedagogy in the USA, which uniquely attempted to synthesize British post-war constructivism with ‘design science’ and adventure play. The result was a course that placed play at the centre of design pedagogy, where it …


Teaching Critical Looking: Pedagogical Approaches To Using Comics As Queer Theory, Ashley Manchester Apr 2017

Teaching Critical Looking: Pedagogical Approaches To Using Comics As Queer Theory, Ashley Manchester

SANE journal: Sequential Art Narrative in Education

Given the challenging depth of queer theoretical concepts, this article argues that one of the most effective ways to teach the complexities of queer theory is by utilizing comics in the classroom. I focus on how college-level instructors can use the content, form, and history of comics to teach students how to enact and do queer theory. By reading and making comics, students learn concrete and theoretical tools for combatting oppressive discourses and modes of meaning making. Teaching comics as queer theory promotes both innovative critical thinking and critical looking skills by centralizing both the rich history of queer comics …


The Sheridan Notebook, Brandon Mcfarlane, Kristine Villeneuve, Devin Murray Sep 2016

The Sheridan Notebook, Brandon Mcfarlane, Kristine Villeneuve, Devin Murray

Faculty Books

The Sheridan Notebook is an integral component to a series of studies that seek to better understand (1) the impact of adult colouring on creativity and mindfulness, and (2) the educational potential of adult colouring. A growing volume of research suggests there is a noteworthy connection between mindfulness and creativity: mindful individuals through presence, openness, acceptance, and self-inquiry are able to adopt many perspectives and pursue multiple solutions when solving problems—characteristics held by highly creative and innovative individuals.

This book synthesizes adult colouring with the “In and Out” note-taking technique—developed at the International Center for Studies in Creativity—to provide students …


Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach Oct 2015

Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach

English Theses & Dissertations

The language used to discuss play in current academic spaces tends to center around formal games (and computer games in particular in the 21st century classroom). Scholarly conversations tend to distort the actual practices that occur in classrooms and subsequently limit the scope of any investigation of the pedagogical function and outcomes of those practices. This project explores the use of play and games in the classrooms of nine composition instructors. From these stories, this project begins to map out a taxonomy in order to begin building toward a pedagogy of play for 21st century writing classrooms. Using a multiperspectival …


Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter Sep 2015

Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter

SANE journal: Sequential Art Narrative in Education

The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study/read comics …


Navigating The Interim, Joseph E. Saphire Jr Jul 2015

Navigating The Interim, Joseph E. Saphire Jr

Masters Theses

Navigating the Interim attempts to build a framework for the ways in which visual art, media studies, and forms of social practice might intermingle within a career in the arts, as well as within a thorough art education curriculum. From broad theoretical analysis to the specificity of technical exercises and prompts, this paper serves as a roadmap for the ways in which production, teaching, and organizing might begin to merge into a single holistic practice. The author’s projects provide an anchor from which to analyze the various conceptual trajectories of art that have stemmed from modernism throughout the 20th century, …