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Full-Text Articles in Art and Design

The Utilization Of Visual Design Systems To Promote Higher Levels Of Learning In Educational Environments, Keenan Sultanik May 2019

The Utilization Of Visual Design Systems To Promote Higher Levels Of Learning In Educational Environments, Keenan Sultanik

Masters Theses

Traditional higher education environments have changed very little in the last hundred and fifty years, while technology has advanced in nearly every other area of society making each more productive and more capable. This study identifies key aspects of a comprehensive and universal visual learning system that incorporates a more holistic approach to design and interactivity in educational environments. The desired effect of this is elevating classroom learning to higher levels as defined by Bloom’s Taxonomy. In this thesis, I have collected and explored empirical and observational data to examine the relationship between effective learning environments and the use of …


The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum Apr 2019

The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum

Faculty and Staff Publications

Abstract. Xavier University of Louisiana (XULA) is a Science, Technology, Engineering, and Mathematics (STEM) university located in New Orleans, Louisiana. As a Historically Black University (HBCU), the university serves a diverse community of students in which many are first-generation, college graduates. Students enrolled in Design courses at XULA are studying in Bachelor of Science and Bachelor of Art programs and majoring in subjects such as Computer Science, Physics, Mass Communication, Art, Business, and Science. The interdisciplinary student environment offers a unique opportunity for collaboration and peer learning, whereby students are able to share diverse perspectives on a topic by relating …


Teacherless: The Futures Of Design Education, Andrew Hladkyj Apr 2019

Teacherless: The Futures Of Design Education, Andrew Hladkyj

Publications and Scholarship

With the ever-growing disruption of education by technology and the trend toward self-directed and autonomous learning, how might we reimagine legacy postsecondary design education in a “teacherless” society? Through a human-centred examination of today’s educational environment, this Major Research Project (MRP) derives 20 aspirational motivations at the heart of an independent

learning model. It reframes the disconnect between design academia and industry using an ’80s computer game and a Greek myth as fresh paradigms to uncover the value of strategic partnership, addictive learning, and platform-agnostic foundational training in preparing post-secondary design education for the future. This research offers four alternative …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Design For Living Complexities, Peter J. Taylor Jan 2019

Design For Living Complexities, Peter J. Taylor

Working Papers in Critical, Creative and Reflective Practice

Lectures from a 12-session course that addresses the intersection of design with critical thinking. Design in this course means intentionality in construction, which involves a range of materials, a sequence of steps, and principles that inform the choice of materials and the steps. Design also always involves putting people, as well as materials, into place. This happens by working with the known properties of people, as well as the known properties of material, and trying out new arrangements to work around their constraints (at least temporarily). Critical thinking, as I define it, involves understanding ideas and practices better when we …