Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 5 of 5
Full-Text Articles in Art and Design
Accuracy Of Covid-19 Relevant Knowledge Among Youth: Number Of Information Sources Matters, Patricia Wonch Hill, Judy Diamond, Amy N. Spiegel, Elizabeth Vanwormer, Meghan Leadabrand, Julia Mcquillan
Accuracy Of Covid-19 Relevant Knowledge Among Youth: Number Of Information Sources Matters, Patricia Wonch Hill, Judy Diamond, Amy N. Spiegel, Elizabeth Vanwormer, Meghan Leadabrand, Julia Mcquillan
Department of Sociology: Faculty Publications
Can comics effectively convey scientific knowledge about COVID-19 to youth? What types and how many sources of information did youth have about COVID-19 during the pandemic? How are sources of information associated with accurate COVID-19 knowledge? To answer these questions, we surveyed youth in grades 5–9 in a Midwestern United States school district in the winter of 2020–2021. The online survey used measures of COVID-19 knowledge and sources, with an embedded experiment on COVID-19 relevant comics. Guided by an integrated science capital and just-in-time health and science information acquisition model, we also measured level of science capital, science identity, and …
Tactile Arts Club, Hayden Hauge, Rowan Havranek
Tactile Arts Club, Hayden Hauge, Rowan Havranek
Honors Expanded Learning Clubs
Students will build tactile skills while learning how to crochet, knit, and sew, and they will have a finished project in their hands at the conclusion of the club.
Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert
Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert
SANE journal: Sequential Art Narrative in Education
Graphic novels and comics have a rich history and have long served as a medium for both education and entertainment. Although we live in an increasingly technology-rich era which offers abundant visual stimulation to compete with comics, graphic literature is arguably a more immediate and robust resource than ever before. The following paper highlights specific applications of graphic literature to pedagogical purposes, including implications for the use of comics in teaching history, world languages, English as a new language, science, and mathematics. Across these areas, a wide degree of application exists for teachers, in both K-12 and post-secondary settings. In …
The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr
The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr
SANE journal: Sequential Art Narrative in Education
This paper attempts to provide a new understanding of the gutter and how it is used to significant effect in Gene Luen Yang's, Boxers & Saints. This research draws upon the work of Scott McCloud to establish a framework for the theoretical applications of the gutter. Most prior research focuses on the gutter within the page. This article demonstrates how Yang pushes the concept of the gutter further by creating a new type of gutter that moves beyond the pages and across texts. Then the research attempts to demonstrate how the idea of the textual gutter heightens the transnational elements …
Developing Indie Games With Agile, Camden Obertop
Developing Indie Games With Agile, Camden Obertop
Honors Theses
Agile software development has ushered in major improvements to the development of software in the 21st century. Video game development is a form of development that is unique from other types of software engineering, as it can involve work from artists, musicians, voice actors, and others. This paper explores the question whether agile software development as Scrum is an effective tool for creating video games. Ultimately, it can be seen that agile is a very important asset to game developers.