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Full-Text Articles in Art and Design
Clairvoyant Learning: The Strangeness Of Playing Games, Jeremy Shipley
Clairvoyant Learning: The Strangeness Of Playing Games, Jeremy Shipley
Graduate School of Art Theses
In retelling multiple stories of my research, this document serves as a quest to archive my interest in games as evolved systems of play that continue to manipulate the way we view literacy. In describing the subtly of these terms while examining the folkloric histories that contextualize the language of this media, I have doubly manipulated the form of my paper to be like a choose-your-own-adventure tale, reflecting the estrangement of time and authorship unique to the narrative space in games. Unlike the formal structures found in literature or cinema, games animate collaborative and nonlinear systems that return the craft …
Ergonomically Designing Art Objects, Ambika Subramaniam
Ergonomically Designing Art Objects, Ambika Subramaniam
Undergraduate Theses—Unrestricted
The following thesis examines the work of Ambika Subramaniam, in particular her thesis installation Ergonomically Designing Art Objects, for the Bachelor of Fine Arts in Sculpture at Washington University in St. Louis. Based within a discussion of semiotics, the thesis researches furniture signification and tracks its evolution through traditional form, ergonomic function, and consumed product. Major points include the ways in which objects are capable of collapsing and retaining the semiotic divide between a sign and referent, and how that signification relates to contemporary design-oriented products. Using the chair as the exemplifying object, the thesis installation questions how objects have …